Ok got 2 questions
#1- how do i make a no kill zone... like at bzolymics
#2- how do u put a material on a 3d generated material.... i know about the wiki page but most of the time wiki doesn't help me.... only once or twice it has... or more...
this is the code the is already there for the material...
material
name grid1_auv
ambient 1.00000 1.00000 1.00000
diffuse 1.00000 1.00000 1.00000 1.00000
emission 0.00000e+0 0.00000e+0 0.00000e+0
specular 1.00000 1.00000 1.00000
shininess 128.000
texture grid1_auv.tga
end
Where do i add the _addTexture or whatever?
2 questions
#1 BZOlympics uses modified server code to accomplish that. There really is no way to make one on a standard server.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
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- optic delusion
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when using a mesh, there are two ways to use the material. These work the same way for other parameters, like drivethrough, passable, noculling, etcetera.
#Put a matref inside each face
face
vertices 0 1 2
matref example
endface
#or put the matref before a list of faces, each subsequent face will have the material.
matref example
face
vertices 0 2 3
endface
face
vertices 0 3 4
endface
face
vertices 0 4 1
endface
matref another_material
face
vertices 2 1 0
endface
#Put a matref inside each face
face
vertices 0 1 2
matref example
endface
#or put the matref before a list of faces, each subsequent face will have the material.
matref example
face
vertices 0 2 3
endface
face
vertices 0 3 4
endface
face
vertices 0 4 1
endface
matref another_material
face
vertices 2 1 0
endface
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.