non-planar mesh faces
Posted: Tue Apr 01, 2008 12:15 am
Hi,
I'm making a map with several arcs in it. A lot, actually. In fact, I group many of them together and then scatter those groups around my map, often with a couple of nested spin operations and/or shifts. (This was the easiest way, yes.)
Unfortunately, the last group I placed gave an error when I loaded it. It said that it had a "non-planar mesh face" and sure enough, when I look at the map there's a face missing on one of the arcs.
I don't know what I did differently to make this one face act up. Perhaps it simply has to do with the number of arcs on the map?
A quick and dirty solution would be fine but I would really like to know what causes this and how to avoid it in the future as well.
This is in addition, BTW, to the "MeshTransform" error which I described here and have summarily ignored throughout this mapmaking process. (I was getting that error before this last group though, so it's not likely to be related.)
Thanks in advance!
I'm making a map with several arcs in it. A lot, actually. In fact, I group many of them together and then scatter those groups around my map, often with a couple of nested spin operations and/or shifts. (This was the easiest way, yes.)
Unfortunately, the last group I placed gave an error when I loaded it. It said that it had a "non-planar mesh face" and sure enough, when I look at the map there's a face missing on one of the arcs.
I don't know what I did differently to make this one face act up. Perhaps it simply has to do with the number of arcs on the map?
A quick and dirty solution would be fine but I would really like to know what causes this and how to avoid it in the future as well.
This is in addition, BTW, to the "MeshTransform" error which I described here and have summarily ignored throughout this mapmaking process. (I was getting that error before this last group though, so it's not likely to be related.)
Thanks in advance!