My First Map
- clarahobbs
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- Location: The Fourth Dimension
My First Map
I have been working on this map for a while, and think it is just about ready for version 1.0 . It is distributed under the terms of the GNU GPL. The only things to do I see now are to fill up a lot of the empty area, and possibly fix the arrows a bit. Please give me any comments about this map.
- Attachments
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- ctf1.bzw
- The map file.
- (7.25 KiB) Downloaded 267 times
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[The extension conf has been deactivated and can no longer be displayed.]
FKA Ratfink
- clarahobbs
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- Posts: 272
- Joined: Thu Jan 10, 2008 1:45 am
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Nice map but i get alot of out the window lag.
My Bzflag 2.99.x build thread!
http://my.bzflag.org/bb/viewtopic.php?f=62&t=14024
http://my.bzflag.org/bb/viewtopic.php?f=62&t=14024
The map is very interesting, and for a first map I must say it is quite impressive (well, you managed to take advantage of many of the rarely-used features of world creation). Here are a couple of things I would do.
- First off, I'm not a big fan of having to jump multiple layers to reach the base. Since there's only five, this isn't as big of a deal. I think the map would be a bit stronger, however, if there were fewer platforms.
- The moving platform arrows made my eyes burn. I would turn the "shift" definition in the texture matrices from a 4 to perhaps a 2.
- Also, there seems to be a problem moving from the ground to the moving platforms (mesh collision issues).
- I would change the teleporters to link to the opposite tele on the opposite side (i.e. diagonally).
All things considered, I like the map. It has enough open space to be challenging, the moving platforms make it interesting, and there is quite a bit of potential. Just a few more revisions, and this map could be quite nice.
(P.S. What text editor did you use? Where did you get those coding conventions? ;-)
- First off, I'm not a big fan of having to jump multiple layers to reach the base. Since there's only five, this isn't as big of a deal. I think the map would be a bit stronger, however, if there were fewer platforms.
- The moving platform arrows made my eyes burn. I would turn the "shift" definition in the texture matrices from a 4 to perhaps a 2.
- Also, there seems to be a problem moving from the ground to the moving platforms (mesh collision issues).
- I would change the teleporters to link to the opposite tele on the opposite side (i.e. diagonally).
All things considered, I like the map. It has enough open space to be challenging, the moving platforms make it interesting, and there is quite a bit of potential. Just a few more revisions, and this map could be quite nice.
(P.S. What text editor did you use? Where did you get those coding conventions? ;-)
- clarahobbs
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- Posts: 272
- Joined: Thu Jan 10, 2008 1:45 am
- Location: The Fourth Dimension
- clarahobbs
- Private First Class
- Posts: 272
- Joined: Thu Jan 10, 2008 1:45 am
- Location: The Fourth Dimension
- clarahobbs
- Private First Class
- Posts: 272
- Joined: Thu Jan 10, 2008 1:45 am
- Location: The Fourth Dimension
New Version (0.91)
Here is a new release of the map. It is in a .tar archive for your convenience (right...). This is mainly a bug fix release, in which I have fixed the arrows so that you can just drive onto them. The only other updates are some limits on the geno flag, adding two pyramids, and a secret thing you'll have to find on your own. Hope you like it.
- Attachments
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- dinsdale.tar
- .tar archive of the map and configuration file
- (20 KiB) Downloaded 275 times
FKA Ratfink
- clarahobbs
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- knoxcorner
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- Location: Dallas, TX
I can't get on, when I try to get on the public server, my client goes "super lag." When I try to get on it localy, my client freezes. I don't think its for the materials, I tried removing that. However, when I try to join a public server with images that come from cbg.images (or whats-it called?) the loading stops as soon as it comes to loading texture (0/37) and it allows me to move the arrows and continue everything normaly except try again. Does anyone know whats causing either of these problems?
DownlodAccess.txt wrote:#
# This file controls the access to servers for downloads.
# Patterns are attempted in order against both the hostname
# and ip. The first matching pattern sets the state. If no
# patterns are matched, then the server is authorized. There
# are four types of matches:
#
# simple globbing (* and ?)
# allow
# deny
#
# regular expressions
# allow_regex
# deny_regex
#
#
# To authorize all servers, remove the last 3 lines.
#
- Quantum Tank
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- clarahobbs
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- Joined: Thu Jan 10, 2008 1:45 am
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Screenshots!
Here are some screenshots for your amusement.
- Attachments
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- screenshot1.jpg
- The first screenshot of Dinsdale version 0.91
- (290.82 KiB) Downloaded 146 times
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- screenshot2.jpg
- The second screenshot of Dinsdale version 0.91
- (283.24 KiB) Downloaded 153 times
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- screenshot3.jpg
- The third screenshot of Dinsdale version 0.91
- (344.53 KiB) Downloaded 151 times
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- screenshot4.jpg
- The fourth screenshot of Dinsdale version 0.91
- (290 KiB) Downloaded 154 times
FKA Ratfink