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My First Map

Posted: Wed Mar 19, 2008 11:36 pm
by clarahobbs
I have been working on this map for a while, and think it is just about ready for version 1.0 . It is distributed under the terms of the GNU GPL. The only things to do I see now are to fill up a lot of the empty area, and possibly fix the arrows a bit. Please give me any comments about this map.

Posted: Thu Mar 20, 2008 12:16 am
by macsforme
Name it, name it, name it! :D

Posted: Thu Mar 20, 2008 1:04 am
by clarahobbs
I will have a name by the time version 1.0 is released. In the mean time, I will codename it "Dinsdale"

Posted: Thu Mar 20, 2008 6:58 pm
by Anthony
Nice map but i get alot of out the window lag.

Posted: Sat Mar 22, 2008 2:13 am
by F687/s
The map is very interesting, and for a first map I must say it is quite impressive (well, you managed to take advantage of many of the rarely-used features of world creation). Here are a couple of things I would do.

- First off, I'm not a big fan of having to jump multiple layers to reach the base. Since there's only five, this isn't as big of a deal. I think the map would be a bit stronger, however, if there were fewer platforms.
- The moving platform arrows made my eyes burn. I would turn the "shift" definition in the texture matrices from a 4 to perhaps a 2.
- Also, there seems to be a problem moving from the ground to the moving platforms (mesh collision issues).
- I would change the teleporters to link to the opposite tele on the opposite side (i.e. diagonally).

All things considered, I like the map. It has enough open space to be challenging, the moving platforms make it interesting, and there is quite a bit of potential. Just a few more revisions, and this map could be quite nice.

(P.S. What text editor did you use? Where did you get those coding conventions? ;-)

Posted: Sat Mar 22, 2008 1:36 pm
by clarahobbs
I just used VIM for the editor. The conventions (I think you mean how I put all the objects in groups separated by comments in the BZW file) were just from my programming experience.

Posted: Tue Apr 01, 2008 10:41 pm
by clarahobbs
It is now hosted on:

bzfmaps.net:7032

New Version (0.91)

Posted: Sat Apr 05, 2008 12:22 am
by clarahobbs
Here is a new release of the map. It is in a .tar archive for your convenience (right...). This is mainly a bug fix release, in which I have fixed the arrows so that you can just drive onto them. The only other updates are some limits on the geno flag, adding two pyramids, and a secret thing you'll have to find on your own. Hope you like it.

Posted: Mon Apr 07, 2008 2:31 pm
by oldgregg
have u made it so u can drive on to the arrows with out having to jump first? your map was hosted yesterday, and i got on it and i still had to jump on the arrows. I couldnt just drive on them. u should host ur new map soon.

Posted: Mon Apr 07, 2008 5:35 pm
by clarahobbs
The new version has been submitted to bzfmaps.net to be hosted. On it you can drive onto the arrows.

Posted: Mon Apr 07, 2008 11:10 pm
by knoxcorner
I can't get on, when I try to get on the public server, my client goes "super lag." When I try to get on it localy, my client freezes. I don't think its for the materials, I tried removing that. However, when I try to join a public server with images that come from cbg.images (or whats-it called?) the loading stops as soon as it comes to loading texture (0/37) and it allows me to move the arrows and continue everything normaly except try again. Does anyone know whats causing either of these problems?
DownlodAccess.txt wrote:#
# This file controls the access to servers for downloads.
# Patterns are attempted in order against both the hostname
# and ip. The first matching pattern sets the state. If no
# patterns are matched, then the server is authorized. There
# are four types of matches:
#
# simple globbing (* and ?)
# allow
# deny
#
# regular expressions
# allow_regex
# deny_regex
#

#
# To authorize all servers, remove the last 3 lines.
#

Posted: Tue Apr 08, 2008 10:28 pm
by Quantum Tank
Screenies please! (a lot of people [including me] don't have the time to download and open it in an editor hehe)

Screenshots!

Posted: Wed Apr 09, 2008 1:28 am
by clarahobbs
Here are some screenshots for your amusement.