My First Map

Previews and comments on future maps.
Post Reply
User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

My First Map

Post by clarahobbs »

I have been working on this map for a while, and think it is just about ready for version 1.0 . It is distributed under the terms of the GNU GPL. The only things to do I see now are to fill up a lot of the empty area, and possibly fix the arrows a bit. Please give me any comments about this map.
Attachments
ctf1.bzw
The map file.
(7.25 KiB) Downloaded 265 times

[The extension conf has been deactivated and can no longer be displayed.]

FKA Ratfink
User avatar
macsforme
General
General
Posts: 2069
Joined: Wed Mar 01, 2006 5:43 am

Post by macsforme »

Name it, name it, name it! :D
User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

Post by clarahobbs »

I will have a name by the time version 1.0 is released. In the mean time, I will codename it "Dinsdale"
FKA Ratfink
Anthony
Private First Class
Private First Class
Posts: 222
Joined: Fri Jan 11, 2008 4:01 pm

Post by Anthony »

Nice map but i get alot of out the window lag.
F687/s
Private First Class
Private First Class
Posts: 369
Joined: Sun Dec 31, 2006 8:30 pm

Post by F687/s »

The map is very interesting, and for a first map I must say it is quite impressive (well, you managed to take advantage of many of the rarely-used features of world creation). Here are a couple of things I would do.

- First off, I'm not a big fan of having to jump multiple layers to reach the base. Since there's only five, this isn't as big of a deal. I think the map would be a bit stronger, however, if there were fewer platforms.
- The moving platform arrows made my eyes burn. I would turn the "shift" definition in the texture matrices from a 4 to perhaps a 2.
- Also, there seems to be a problem moving from the ground to the moving platforms (mesh collision issues).
- I would change the teleporters to link to the opposite tele on the opposite side (i.e. diagonally).

All things considered, I like the map. It has enough open space to be challenging, the moving platforms make it interesting, and there is quite a bit of potential. Just a few more revisions, and this map could be quite nice.

(P.S. What text editor did you use? Where did you get those coding conventions? ;-)
User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

Post by clarahobbs »

I just used VIM for the editor. The conventions (I think you mean how I put all the objects in groups separated by comments in the BZW file) were just from my programming experience.
FKA Ratfink
User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

Post by clarahobbs »

It is now hosted on:

bzfmaps.net:7032
FKA Ratfink
User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

New Version (0.91)

Post by clarahobbs »

Here is a new release of the map. It is in a .tar archive for your convenience (right...). This is mainly a bug fix release, in which I have fixed the arrows so that you can just drive onto them. The only other updates are some limits on the geno flag, adding two pyramids, and a secret thing you'll have to find on your own. Hope you like it.
Attachments
dinsdale.tar
.tar archive of the map and configuration file
(20 KiB) Downloaded 271 times
FKA Ratfink
User avatar
oldgregg
Private First Class
Private First Class
Posts: 6
Joined: Sat Jan 26, 2008 1:56 am

Post by oldgregg »

have u made it so u can drive on to the arrows with out having to jump first? your map was hosted yesterday, and i got on it and i still had to jump on the arrows. I couldnt just drive on them. u should host ur new map soon.
User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

Post by clarahobbs »

The new version has been submitted to bzfmaps.net to be hosted. On it you can drive onto the arrows.
FKA Ratfink
User avatar
knoxcorner
Private First Class
Private First Class
Posts: 30
Joined: Sat Nov 24, 2007 9:50 pm
Location: Dallas, TX

Post by knoxcorner »

I can't get on, when I try to get on the public server, my client goes "super lag." When I try to get on it localy, my client freezes. I don't think its for the materials, I tried removing that. However, when I try to join a public server with images that come from cbg.images (or whats-it called?) the loading stops as soon as it comes to loading texture (0/37) and it allows me to move the arrows and continue everything normaly except try again. Does anyone know whats causing either of these problems?
DownlodAccess.txt wrote:#
# This file controls the access to servers for downloads.
# Patterns are attempted in order against both the hostname
# and ip. The first matching pattern sets the state. If no
# patterns are matched, then the server is authorized. There
# are four types of matches:
#
# simple globbing (* and ?)
# allow
# deny
#
# regular expressions
# allow_regex
# deny_regex
#

#
# To authorize all servers, remove the last 3 lines.
#
User avatar
Quantum Tank
Private First Class
Private First Class
Posts: 283
Joined: Fri Jul 20, 2007 12:23 am

Post by Quantum Tank »

Screenies please! (a lot of people [including me] don't have the time to download and open it in an editor hehe)
User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

Screenshots!

Post by clarahobbs »

Here are some screenshots for your amusement.
Attachments
screenshot1.jpg
The first screenshot of Dinsdale version 0.91
(290.82 KiB) Downloaded 146 times
screenshot2.jpg
The second screenshot of Dinsdale version 0.91
(283.24 KiB) Downloaded 153 times
screenshot3.jpg
The third screenshot of Dinsdale version 0.91
(344.53 KiB) Downloaded 151 times
screenshot4.jpg
The fourth screenshot of Dinsdale version 0.91
(290 KiB) Downloaded 154 times
FKA Ratfink
Post Reply