Warzone- its back!
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Warzone- its back!
ok so i put this map up about 4 months ago with a lot of work needed... with the plans for the map...someone deleted the thread though..
now i only need to do about 5 more things...
tunnels are finally staying on the map... and they look better then any other ones that i have done
fake floor is not in because of river type thing it is very hard to make triangle shaped floor...
the original maps need work too... alot.. need to find a really old version of it where the whole map isnt in a group
my submarine will be on there... i made a new version of it that i havnt put up yet... some parts arent showing up...
if there are any questions please ask...
tell me what you think...
going to be hosted by nn...
special thanks to: jefenry-future textures (a lot)-editing... hasnt been edited in a long time ago lol...
Optic Delusion-exporting tunnel pieces... cause my computer couldnt use the version of wings3d that the exporter worked on...
-edit
AlliedArmour- ships.... found a copy with the stuff... keeping the plane that i had before but took it off...
now i only need to do about 5 more things...
tunnels are finally staying on the map... and they look better then any other ones that i have done
fake floor is not in because of river type thing it is very hard to make triangle shaped floor...
the original maps need work too... alot.. need to find a really old version of it where the whole map isnt in a group
my submarine will be on there... i made a new version of it that i havnt put up yet... some parts arent showing up...
if there are any questions please ask...
tell me what you think...
going to be hosted by nn...
special thanks to: jefenry-future textures (a lot)-editing... hasnt been edited in a long time ago lol...
Optic Delusion-exporting tunnel pieces... cause my computer couldnt use the version of wings3d that the exporter worked on...
-edit
AlliedArmour- ships.... found a copy with the stuff... keeping the plane that i had before but took it off...
- Attachments
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- old warzone.bzw
- (996.42 KiB) Downloaded 292 times
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- base.jpg
- (177.3 KiB) Downloaded 218 times
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- tunnels.jpg
- (332.69 KiB) Downloaded 221 times
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- warzone.bzw
- (816.82 KiB) Downloaded 310 times
Last edited by silver surfer on Sun Apr 13, 2008 8:31 pm, edited 1 time in total.
i get a HUGE amount of lag
My Bzflag 2.99.x build thread!
http://my.bzflag.org/bb/viewtopic.php?f=62&t=14024
http://my.bzflag.org/bb/viewtopic.php?f=62&t=14024
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- Private First Class
- Posts: 168
- Joined: Sat Jun 23, 2007 12:20 am
yes as i said i did have another pst but someone took it down... there will be catapult that launch u 700 or so units and the tank speed is gonna be 40... another reason it is so big is because i believe the tunnels are bigger then the map... ill check that out...
- I hope i dont restart the tunnels again... probably will.. they have measurment isues making it harder to put them together... and they are very big... looks like im doin it again.. but ima make the map smaller first... most of it is the bases.... the one thing thatsgonna make it ugly is the fake floor =( gonna try though =P
- I hope i dont restart the tunnels again... probably will.. they have measurment isues making it harder to put them together... and they are very big... looks like im doin it again.. but ima make the map smaller first... most of it is the bases.... the one thing thatsgonna make it ugly is the fake floor =( gonna try though =P
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how about land mines
My Bzflag 2.99.x build thread!
http://my.bzflag.org/bb/viewtopic.php?f=62&t=14024
http://my.bzflag.org/bb/viewtopic.php?f=62&t=14024
Bad Idea, they would be static, and just anoying.
how about land mines Twisted Evil
not yet ... will think about itany ideas ?
Marzipan
Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
bzflag.norang.ca
Openleague
Linuxratings
Soccer-Tournament
Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
bzflag.norang.ca
Openleague
Linuxratings
Soccer-Tournament
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well their arent many severs with land mines and they are sorta objects
My Bzflag 2.99.x build thread!
http://my.bzflag.org/bb/viewtopic.php?f=62&t=14024
http://my.bzflag.org/bb/viewtopic.php?f=62&t=14024
- ducatiwannabe
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If you want to be technical, Constitution, it depends on the type of land mine you implement. Aribeth created a land mine object in her map Giza Plateau and placed it in various areas. They were visible.Constitution wrote:Not really. You can't see them, and they have no physics attributes. They're not a map object at all. They are created with a server plug-in.tonywolfe121 wrote:well their arent many severs with land mines and they are sorta objects
But it appears that land mines will not be implemented so it doesn't matter. Interesting map. There seems to be lots of detail, time, and effort in this map. I suggest you follow Constitution's advice and make it a wee bit smaller.
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fake floor is done...
new adjustments:
new piece of land in river
tunnels are not linked by teleporter anymore... they are built into ground =)
river looks not like a river... river are not straight... this one is... I couldn't take having a curvy looking river.. for many reasons
glitch with the river... O have pics..
problems with making tunnels... they start to slant as I move or bump or w/e them.. anyone know how to do bump or move them without them looking all retarded... or slanted- i might add more tunnel openings.. maybe...
if you want me to add the wings file I will... doubt you will though...
not exported yet... not going to export until tunnels are finished...
tell me if I should add something..
and i might even add mines somewhere into the map... inground mines=) wrong tunnel entrence=P
still need Ideas for base..
new adjustments:
new piece of land in river
tunnels are not linked by teleporter anymore... they are built into ground =)
river looks not like a river... river are not straight... this one is... I couldn't take having a curvy looking river.. for many reasons
glitch with the river... O have pics..
problems with making tunnels... they start to slant as I move or bump or w/e them.. anyone know how to do bump or move them without them looking all retarded... or slanted- i might add more tunnel openings.. maybe...
if you want me to add the wings file I will... doubt you will though...
not exported yet... not going to export until tunnels are finished...
tell me if I should add something..
and i might even add mines somewhere into the map... inground mines=) wrong tunnel entrence=P
still need Ideas for base..
- Attachments
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- fake floor.jpg
- (350.02 KiB) Downloaded 162 times
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- glitch part 1.jpg
- (180.96 KiB) Downloaded 163 times
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- glitch part 2.jpg
- (182.01 KiB) Downloaded 164 times
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- tunnels problem.JPEG
- (376.21 KiB) Downloaded 160 times
So this was some kind of map object with a death physics driver? I suppose those could be called "mines" (there's no official project support for one kind of mine), although the type I was referring to is the plug-in kind that's been decently popular recently.ducatiwannabe wrote:If you want to be technical, Constitution, it depends on the type of land mine you implement. Aribeth created a land mine object in her map Giza Plateau and placed it in various areas. They were visible.
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I created a map a few years ago called Landmine City that uses a mesh plane 0.125x0.125 units that are invisible and use a phydrv to destroy any tank that runs over it. The mines are static of course and not as elegant as the plugin. But they are effective! Even on older clients that don't understand the 'noradar' option, they are very difficult to see on radar. Here is the source if anyone is interested:
EDIT: after I posted this I realized that making a plane object completely invisible to older clients is as easy as reversing the normals, hence the -1.0 Z coord in the normal option. this causes the plane to be drawn face down.
Code: Select all
physics
name boom
death You drove over a landmine!
end
material
name null
diffuse 0 0 0 0
noradar
end
define landmine
mesh
vertex -0.125 -0.125 0.0
vertex -0.125 0.125 0.0
vertex 0.125 0.125 0.0
vertex 0.125 -0.125 0.0
normal 0.0 0.0 -1.0
face
vertices 3 2 1 0
normals 0 0 0 0
matref null
phydrv boom
endface
end
enddef
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ok.... so the tunnels are finished... they are double layered... but there only only way to get to each layer through one layer... im having problems with it...
thought i flattened the top layer but it didnt show that.. gonna fix that...
hope to get those fixed within next hour.
tell me what you think...
thought i flattened the top layer but it didnt show that.. gonna fix that...
hope to get those fixed within next hour.
tell me what you think...
- Attachments
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- Picture 1.jpg
- (722.33 KiB) Downloaded 146 times
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- Picture 5.jpg
- (943.71 KiB) Downloaded 140 times
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- Picture 3.jpg
- (746.06 KiB) Downloaded 143 times
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- Picture 4.jpg
- (379.25 KiB) Downloaded 141 times
Oo ... actually i would like to play it
Marzipan
Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
bzflag.norang.ca
Openleague
Linuxratings
Soccer-Tournament
Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
bzflag.norang.ca
Openleague
Linuxratings
Soccer-Tournament
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- Private First Class
- Posts: 168
- Joined: Sat Jun 23, 2007 12:20 am
I redid the tunnels... because different part of the tunnels were very sloppy...
these new tunnels negativly dont have 2 layers... but they are much nicer.
I found a cool view of it from wings3d
more pictures in bzw format will come
I made towers on a sepaerate wings3d im testing it at the moment to see if it is usable and looks good
Picture of tower up... a bit big gotta size it down i might put a poll up to see if people want it in
tunnels in a min... gotta flateen the tunnel floors again missed a spot =(
ITS TIME TO PUT THE PIECES TOGETHER!
ok so ive got everything i need...
tunnels are f5able... lave will b under them for u retards that like to find glitches with f5ing... im not gonna do anything to the bases unless people give me ideas...
the next time I post is if i put a poll up for the towers or a answer to a question/idea w/e or when this is in Map Releases:)
pics of tunnels and stuff...
these new tunnels negativly dont have 2 layers... but they are much nicer.
I found a cool view of it from wings3d
more pictures in bzw format will come
I made towers on a sepaerate wings3d im testing it at the moment to see if it is usable and looks good
Picture of tower up... a bit big gotta size it down i might put a poll up to see if people want it in
tunnels in a min... gotta flateen the tunnel floors again missed a spot =(
ITS TIME TO PUT THE PIECES TOGETHER!
ok so ive got everything i need...
tunnels are f5able... lave will b under them for u retards that like to find glitches with f5ing... im not gonna do anything to the bases unless people give me ideas...
the next time I post is if i put a poll up for the towers or a answer to a question/idea w/e or when this is in Map Releases:)
pics of tunnels and stuff...
- Attachments
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- stepping stones.jpg
- (480.25 KiB) Downloaded 139 times
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- tunnelpic1.jpg
- (680.45 KiB) Downloaded 136 times
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- Picture 4.png
- (874.55 KiB) Downloaded 138 times
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- Picture 3.png
- (169.96 KiB) Downloaded 142 times
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- Private First Class
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