SpawnRecord
Posted: Sat Dec 29, 2007 12:16 pm
Author: Enigma and whoever wrote Phoenix, as I used Phoenix as a starting point for SpawnRecord.
Required API: Probably at least 2.0.8. Version 2.0.4 might work, but I don't know.
This is a small plug-in that adds the ability to save a spawn position. It is based off of the Phoenix plug-in but functions slightly different: it spawns a player at the last saved position rather than where he or she died. This is accomplished with the /savepos command, which sets the player's current position as the new spawn position for that player.
My motivation for writing this plug-in is influenced by maps that require players to finish some sort of obstacle course, as it gets frustrating having to restart at the beginning after every death. The Phoenix plug-in almost fixes this problem by re-spawning players where they died. There is, however, one extraordinarily large problem: it re-spawns people where they died. This is a problem because, on these maps, people are almost always killed by a world weapon, and the phoenix plug-in would re-spawn people on the same world weapon indefinitely. The only solution to this problem that I could think of is to give people the ability to re-spawn at a last saved position. This is what SpawnRecord does.
Required API: Probably at least 2.0.8. Version 2.0.4 might work, but I don't know.
This is a small plug-in that adds the ability to save a spawn position. It is based off of the Phoenix plug-in but functions slightly different: it spawns a player at the last saved position rather than where he or she died. This is accomplished with the /savepos command, which sets the player's current position as the new spawn position for that player.
My motivation for writing this plug-in is influenced by maps that require players to finish some sort of obstacle course, as it gets frustrating having to restart at the beginning after every death. The Phoenix plug-in almost fixes this problem by re-spawning players where they died. There is, however, one extraordinarily large problem: it re-spawns people where they died. This is a problem because, on these maps, people are almost always killed by a world weapon, and the phoenix plug-in would re-spawn people on the same world weapon indefinitely. The only solution to this problem that I could think of is to give people the ability to re-spawn at a last saved position. This is what SpawnRecord does.