Jefenry's Pocket Billiards
Jefenry's Pocket Billiards
Originally this was intended to be a fun, easy project to do over Thanksgiving Break. I'm not sure how playable it is, but is is mildly fun to fly through and blow up bots. With -set _friction 1, and -set _tankSpeed 75, the tanks are borderline out of control.
Comments and suggestions are appreciated.
Edit- Oops, I must not have clicked submit when I added the new map this morning... Sorry.
Comments and suggestions are appreciated.
Edit- Oops, I must not have clicked submit when I added the new map this morning... Sorry.
- Attachments
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- JefenrysPocketBilliards.bzw
- (17.12 KiB) Downloaded 71 times
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- bzfi0107.jpg
- (178.44 KiB) Downloaded 250 times
Last edited by Jefenry on Wed Jun 17, 2009 3:40 am, edited 4 times in total.
It is pretty low, but I really don't know what's an acceptable number of faces. This morning I changed the balls to 12 x 12, and the map turned out to be around 300kb. That seemed awfully high, so I redid the balls using soft lines. I think they look a little better, and the map's a lot smaller.PETER wrote:Wow, those balls have a really low face count, perhaps you could add more. Other than that, great work.
That should be fairly easy to do with a skybox, but finding the right textures might be a problem. Maybe though. It would look cool.CUPCAKE wrote:Maybe set up large invisible walls around it (if you haven't already...) and put large 3D people outside waiting for their turn, and one person getting ready to hit the cue ball?
> What would be cool is that if that in each pocket was a teleporter that lead to another spot on the map... Well, nevermind my ideas.
Yeah...too bad horizontal teleporters aren't implemented (And vertical ones wouldn't have the same feel).
As far as my notes go, I'm not sure how much of this map is to be _played_ as much as it's to be _looked at_. From the screenshots, it just looks like a flat board with some balls to ricochet against. But I will have to play it to find out for sure.
Yeah...too bad horizontal teleporters aren't implemented (And vertical ones wouldn't have the same feel).
As far as my notes go, I'm not sure how much of this map is to be _played_ as much as it's to be _looked at_. From the screenshots, it just looks like a flat board with some balls to ricochet against. But I will have to play it to find out for sure.
- soccermiles
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That would defeat the point of the pockets! One of the original intents of this map was to really require accurate jumping. If you are going too fast and land on the outside edge, there's not much you can do to keep from going over the edge. The same with landing too close to a pocket.ducktape wrote:I think that if you fall into a pocket it should shoot you down to the end of the table with one of those moving bridges like on BloodBath (I cant remeber what they are called) and then pop you back onto the table.
I attached the latest map to my original post. It's nothing new than what's already hosted, but I've been too preoccupied with exams and kind of forgot about it.
- bolon manik
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i have an idea for this map but i don't know if its possible or if you'd like it.
But if it would be possible to have the bullets not kill another player but rather push them as a cueball would another ball on a real pooltable. then the goal would be to actually pocket your opponents.
The sliding could be a real help here. and some flags like ricochet would be funny and machine gun very pursuasive(spelling?). other flags like laser and gm would be useless though.
Also it might be difficult to have scoring system as the server would do all the killing.
Anyway its just an idea and it sounds fun to me. i do like the map already as it is. i'm a big fan of slidng surfaces. just a pitty that those kind of maps don't get played much. i really don't know why?
But if it would be possible to have the bullets not kill another player but rather push them as a cueball would another ball on a real pooltable. then the goal would be to actually pocket your opponents.
The sliding could be a real help here. and some flags like ricochet would be funny and machine gun very pursuasive(spelling?). other flags like laser and gm would be useless though.
Also it might be difficult to have scoring system as the server would do all the killing.
Anyway its just an idea and it sounds fun to me. i do like the map already as it is. i'm a big fan of slidng surfaces. just a pitty that those kind of maps don't get played much. i really don't know why?
- Joe-Schmoe
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- hamburger ham
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no
That wouldn't be possible... The easiest thing to do it make physics to make is seem like that (unlikely) The bullet pushes you into the pocket right? You get killed in the pocket anyways, so, whats the point
HH
There's no ham in hamburgers!----===
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