Dread Pirate Ryan maps
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Dread Pirate Ryan maps
Here are two versions of the Dread Pirate Ryan maps. One is 'box' style ,v5, and the other is a mesh, v8.
- Attachments
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- piratesv5.jpg
- box style map screenshot, version 5
- (41.17 KiB) Downloaded 182 times
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- piratesv8.jpg
- Mesh map screenshot, version 8
- (50.47 KiB) Downloaded 169 times
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- pirates.zip
- The maps
- (119.16 KiB) Downloaded 222 times
Last edited by anomaly on Sat Nov 10, 2007 10:19 pm, edited 1 time in total.
- Spazzy McGee
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Yeah. I got the easy box one, cause people appeareed to like th weoriginal... But the red team's spawn zones are messed, they spawn under the water level..
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And much more!
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And much more!
"Even if I am named Cruel dog, I still am friendly! I just become Cruel with troublemakers! xD"
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> This is a great map. Anomaly's maps are all well-thought-out, simple, and fun to play on. Just like a Mac
Yes, but HiX requires careful thinking, grows in complexity the more you play it, and is loved and derived from once discovered. Just like Linux. no flame war intended
> Maybe a helpful comment or two about why specifically you don't like it? Or is it just not the kind of map you enjoy?
I played it recently, and I just don't like it. It's tough to get back up if you spawn in the bottom of the ship, the details of the ship easily become obstacles, and there are still some bugs to work out. I don't like confined areas that much either....
Yes, but HiX requires careful thinking, grows in complexity the more you play it, and is loved and derived from once discovered. Just like Linux. no flame war intended
> Maybe a helpful comment or two about why specifically you don't like it? Or is it just not the kind of map you enjoy?
I played it recently, and I just don't like it. It's tough to get back up if you spawn in the bottom of the ship, the details of the ship easily become obstacles, and there are still some bugs to work out. I don't like confined areas that much either....
The only reason why I added "Hope it plays well" is because I remember once playing a map that was absolutely horrible (no offense to whoever made it) for spawn kills. The point was the pretty much the same, except more space between ships and faster bullets. A lot faster.
But, I've tried this map, and it certainly seems to play quite well. Well made, too.
But, I've tried this map, and it certainly seems to play quite well. Well made, too.