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Tunnels

Posted: Thu Oct 25, 2007 4:25 pm
by jftsang
This is my new map. The name does it no justice. Please think of a better name.

Posted: Thu Oct 25, 2007 7:29 pm
by F687/s
Interesting idea, however, the map is pretty simplistic, even by my standards. However, there are a few flaws.

1. There appears to be little strategy. It's mainly "don't die." The bullets are WAY too fast, and the map's not that large to begin with.

2. I noticed a bug where it is possible to spawn outside of the tunnels. Noting that there's no way to go back inside...or get over...you're pretty much stuck.

3. You have some *ahem* interesting coding conventions. (This isn't as much as a bad thing as it is a curious thing. Do you program in any other languages?)

Overall, it has the potential to be alright, as it is. If you want it to be great, how about you add a few more tunnels, connected by teleporters, and make a tunnel world?

Posted: Thu Oct 25, 2007 11:16 pm
by Jefenry
I gave it a try, but I think the bullet range is too long. If you sit in the center of your base, and aim at the right spot, you can get your bullets to go all the way to the enemy's base. Two guys doing that on both sides of the tunnel would effectively prevent any of the opposite team from even having a chance of fighting.
To remedy this problem, I would either decrease the bullet range, or give the wings flags a lot of jumps. That way, you have two or three "levels" of tunnel.

Posted: Fri Oct 26, 2007 11:42 am
by jftsang
F687/s wrote:
2. I noticed a bug where it is possible to spawn outside of the tunnels. Noting that there's no way to go back inside...or get over...you're pretty much stuck.
I've fixed that in the new version... the zones are too big by one unit.

Posted: Fri Oct 26, 2007 11:43 am
by jftsang
Jefenry wrote:
To remedy this problem, I would either decrease the bullet range, or give the wings flags a lot of jumps. That way, you have two or three "levels" of tunnel.
Good idea. :-)

I might build a huge network of tunnels. There used to be a maze server... anybody know what happened to it?

Posted: Fri Oct 26, 2007 7:59 pm
by Albino Blacksheep
screenies?

Posted: Fri Oct 26, 2007 8:00 pm
by jftsang
Albino Blacksheep wrote:screenies?
nothing worthy at the moment

Posted: Fri Oct 26, 2007 9:11 pm
by jftsang
New version. This time I still have the flags but they span the whole map, as do the spawn points. I've removed the cover and put in a few extra (some of which drive-through) walls. I have not changed the shots.