Page 1 of 1

Test server for Epyon's GSOC project, bzwgen

Posted: Thu Aug 02, 2007 11:09 pm
by macsforme
I recently set up a test server that uses randomly-generated maps created with Epyon's bzwgen tool. This server is at fairserve.bzflag.org:5258. The server runs on a 1-hour timer, after which a fresh map will be generated. I have a cron job running to automatically update and rebuild the bzwgen source every four hours, so what you see on the server should keep up with Epyon's commits fairly closely.

Note: because it takes a few seconds to regenerate the map, there may be a short pause between the server shutdown and startup.

Enjoy!

Posted: Fri Aug 03, 2007 3:33 am
by SkillDude
It's a nice plugin and all, but it got annoying always spawning inside the mesh boxes (The buildings). Ah well, still, I like it

Posted: Fri Aug 03, 2007 8:01 pm
by macsforme
sigonasr2 wrote:It's a nice plugin and all, but it got annoying always spawning inside the mesh boxes (The buildings). Ah well, still, I like it
That will be fixed when Epyon updates the source to define inside points for the meshes. This will also mean that players with OO will no longer be able to fire from inside the buildings.

Posted: Mon Aug 06, 2007 3:30 am
by Epyon
I fixed the inside/outside issue. Also, you can keep updated on the projects status on it's webpage:

http://bzflag.chaosforge.org/

And also, hello all :D

Posted: Mon Aug 06, 2007 3:32 am
by SkillDude
Good, another thing I encountered, one time I had to download a 500kb world file to play the map, is this supposed to be normal? 500kb seems too big for these mesh buildings... Or is it just me?

Posted: Mon Aug 06, 2007 3:35 am
by Epyon
Yes, this is normal. The maps are very detailed mesh-wise. The dev team told me not to worry about it, 2.2 should compress those.

Posted: Sun Aug 19, 2007 3:04 am
by Epyon
I'd like to bump this topic and remind all that the server is running -- lot has happened since the original posting, and now, at the eve of GSoC improvements are happening on a "LIVE" rate :).

I'm *very* open to suggestions, comments, praises and death threats!

Posted: Fri Aug 24, 2007 3:38 am
by trainee
I've been playing on it, and it is a lot of fun. We had a good game tonight.

Posted: Mon Aug 27, 2007 2:03 pm
by too much loving
The map looks pretty cool.

I just wondered how versatile your code is. Can you use it to create ducati-style maps where the buildings are not parallel?