Team Rabbit Hunt
Posted: Tue Jun 26, 2007 5:01 pm
An idea I had recently would be a modification of the Rabbit Hunt server mode. In this mode, the server would have regular teams, rather than a single team "Hunter". The mode would then work a bit like keep-away or king-of-the-hill in terms of scoring: every time a team member becomes a rabbit, a point is scored for the gaining team, and against the rabbit's original team. In other words, points are awarded for rabbit's changing of teams.
This might have certain advantages over Rabbit Hunt, especially where inexperienced users are concerned. For most team members, play could be more like FFA, in that one can legitimately shoot any tank of an opposing team. Hence, there would more opportunities for shooting, and possibly fewer issues with tk-ing than on traditional Rabbit Hunt. At the same time, the mode would encourage strategy and team play, by providing an objective other than being the uber-tank.
I suspect this might be implementable with a server plug-in. It's possible that something even simpler with conf files could be done, but I am not knowledgable in that area. Perhaps it has been tried before, and I just don't know?
Any thoughts?
gnu-sense
This might have certain advantages over Rabbit Hunt, especially where inexperienced users are concerned. For most team members, play could be more like FFA, in that one can legitimately shoot any tank of an opposing team. Hence, there would more opportunities for shooting, and possibly fewer issues with tk-ing than on traditional Rabbit Hunt. At the same time, the mode would encourage strategy and team play, by providing an objective other than being the uber-tank.
I suspect this might be implementable with a server plug-in. It's possible that something even simpler with conf files could be done, but I am not knowledgable in that area. Perhaps it has been tried before, and I just don't know?
Any thoughts?
gnu-sense