New game style - Capture the base
Posted: Mon May 28, 2007 4:53 am
So here's my idea for a new game style...
Maps will generally contain more than two bases... on average about eight, I'm guessing. Each base will have an "owner" team (much like they do now), and one flag (each "base flag" will be permanently affiliated with its base... one flag per base). The object of the game will be to take over all of the bases. A base can be taken over by taking its flag to an already-owned base, hence "capturing" the base (much like flags are captured today). When all of the bases are captured by one team, it is considered a victory for that team.
A few things yet to be figured out...
1. Whether a flag flies back to its base after capture, or stays with the capturing tank instead
2. Whether all (or most) bases will start out as "rogue bases" to be captured by either team, or whether they will be allocated evenly to each team (by the server or dictated by the map file). This also might be optional, determined by a config option
3. Whether the server will boot all of the players after a map is won, or continue gameplay (something like the -gameover (I think)) option.
4. Whether there will be a way for enemies to capture a base without having one of their own... don't quite know how/if this could be done well.
Thoughts? I think that a truly new gamestyle would really help BZFlag popularity right now. If people like the idea, maybe I'll code this up over the summer.
Maps will generally contain more than two bases... on average about eight, I'm guessing. Each base will have an "owner" team (much like they do now), and one flag (each "base flag" will be permanently affiliated with its base... one flag per base). The object of the game will be to take over all of the bases. A base can be taken over by taking its flag to an already-owned base, hence "capturing" the base (much like flags are captured today). When all of the bases are captured by one team, it is considered a victory for that team.
A few things yet to be figured out...
1. Whether a flag flies back to its base after capture, or stays with the capturing tank instead
2. Whether all (or most) bases will start out as "rogue bases" to be captured by either team, or whether they will be allocated evenly to each team (by the server or dictated by the map file). This also might be optional, determined by a config option
3. Whether the server will boot all of the players after a map is won, or continue gameplay (something like the -gameover (I think)) option.
4. Whether there will be a way for enemies to capture a base without having one of their own... don't quite know how/if this could be done well.
Thoughts? I think that a truly new gamestyle would really help BZFlag popularity right now. If people like the idea, maybe I'll code this up over the summer.