Bridges [Finally Released!]
Bridges [Finally Released!]
Alright, here it is, TangenT's Bridges map.
I have nothing else I can think of adding to it, so I'm giving the map file to you guys to use as you will.
All are welcome to modify and/or use it, of course, just be sure to give me some credit.
The map is a 4-team CTF on bridges (don't fall off... there's railings, so it should be difficult to do THAT). Players spawn in their team's quadrant of the map (and on the bridges). There are a bunch of blinking lights to show you where you're going. You'll figure out what they mean when you play.
Screenshots are in this topic: http://my.bzflag.org/bb/viewtopic.php?t ... highlight=
Anyways, without further ado, here's the map...
I have nothing else I can think of adding to it, so I'm giving the map file to you guys to use as you will.
All are welcome to modify and/or use it, of course, just be sure to give me some credit.
The map is a 4-team CTF on bridges (don't fall off... there's railings, so it should be difficult to do THAT). Players spawn in their team's quadrant of the map (and on the bridges). There are a bunch of blinking lights to show you where you're going. You'll figure out what they mean when you play.
Screenshots are in this topic: http://my.bzflag.org/bb/viewtopic.php?t ... highlight=
Anyways, without further ado, here's the map...
- Attachments
-
- bridges.bzw
- The Updated Map File
- (14.64 KiB) Downloaded 198 times
Last edited by meeba on Mon Jul 30, 2007 4:30 am, edited 2 times in total.
Guess you gotta watch out then, huh?Grace F wrote:The next best thing? Bah i hate no radar! lol
Though, it's not soo bad with this map because it's flat and you can see everything fairly clearly! It does on the other hand make dodging particuarly hard!
But seriously, if you're careful where you go, check yourself often, and be cool, you should be able to get to other bases just fine.
Alright guys, hate to bring up my now extinct topic again, but playing on the map the other day, I noticed a terrible bug, where flags would get up on top of things, when of course, we can't jump up there. I have fixed this now (no, the map does not look any different) with some invisible pyramids.
The map file has been updated in the first post.
The map file has been updated in the first post.
Last edited by meeba on Sat Jul 28, 2007 11:35 pm, edited 1 time in total.
- CannonBallGuy
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Just a hint, read his freaking post:Legolas_ wrote:Not a bad map. Just a hint: People love screenshots.
TangenT wrote:Screenshots are in this topic: http://my.bzflag.org/bb/viewtopic.php?t ... highlight=
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