BZFlag merger with WarZone (WZFlag)
- Grans Remedy
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BZFlag merger with WarZone (WZFlag)
I guess it may be a bit early for questions about the merger with WarZone...
Can someone give us an idea of the game changes with the merger? For example I understand that in WarZone buildings are created and can be destroyed - is the intent to add this to current game types? EG instead of capturing the enemy flag do we destroy their base? What happens to FFA and Rabbit Chase game types.
Is anyone here a regular WarZone player - and like to share their thoughts?
Grans
Can someone give us an idea of the game changes with the merger? For example I understand that in WarZone buildings are created and can be destroyed - is the intent to add this to current game types? EG instead of capturing the enemy flag do we destroy their base? What happens to FFA and Rabbit Chase game types.
Is anyone here a regular WarZone player - and like to share their thoughts?
Grans
No coffee, no workee
- Saturos
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This is totally great news! The old BZFlag-concept got a bit boring after some time, so its good to hear we finally break with the old principles and rules. 2.0.8 is pretty much perfect when it comes to BZFlag and I can imagine it will co-exist with the new WZFlag (wow, I have to get used to that new name ). So people can always choose if the wanna play the new game or the old BZFlag.
Totally amazing that you could agree to merge the two projects and put finally some fresh air into the old BZ. Congrats, great job! I am very excited! In case you need artwork (the current bzflag.org-header looks a bit beta) just drop me a message!
Totally amazing that you could agree to merge the two projects and put finally some fresh air into the old BZ. Congrats, great job! I am very excited! In case you need artwork (the current bzflag.org-header looks a bit beta) just drop me a message!
Saturos ([phagozytose] : www.phago.de)
- Links 2004
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This is a great direction for BZFlag to go!
WZFlag will allow for lots of expansion graphics-wise, and gameplay wise.
for anyone looking to know what we are talking about, check out the new and improved www.bzflag.org
WZFlag will allow for lots of expansion graphics-wise, and gameplay wise.
for anyone looking to know what we are talking about, check out the new and improved www.bzflag.org
- CannonBallGuy
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I must admit, I had an inkling this would be announced soon as I overheard some discussions about it on IRC.
I believe the plan is to just improve gameplay for the players of both games.
By merging the games, everyone has much more fun.
Personally, I can't wait.
I believe the plan is to just improve gameplay for the players of both games.
By merging the games, everyone has much more fun.
Personally, I can't wait.
Merry Christmas!
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Cobra, have you ever talked to the bzflg developers? These guys are nuts. They sleep, eat, and breath code. I doubt they leave their computers for more than 1 hour at a time. I cant believe you doubt these guys who work so hard for you to have fun. Besides as far as i know, Gran isnt a bzflag developer, so why would she introduce it? She didnt, thats right. She asked a question about it, happened to post it today.
Sry Lego. But, how come the new releases aren't being cranked out faster? How come in the new release there aren't that big of things changed? For some reason my computer won't let me go to www.bzflag.org, is it redisigned? I thought Gran was talking about how bzflag.org was changed around. Since I cant see it I don't know if it's true or not. Sry.Legolas_ wrote:Cobra, have you ever talked to the bzflg developers? These guys are nuts. They sleep, eat, and breath code. I doubt they leave their computers for more than 1 hour at a time. I cant believe you doubt these guys who work so hard for you to have fun. Besides as far as i know, Gran isnt a bzflag developer, so why would she introduce it? She didnt, thats right. She asked a question about it, happened to post it today.
Cop@R3lax
Trusted@Viper
Trusted@Viper
No its not a joke.. Win is messing around with you..
Anyway, yes, bzflag.org is redesigned. It looks cool.
Anyway, yes, bzflag.org is redesigned. It looks cool.
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Hate to be a stick in the mud, but I'll be sticking with 2.0.x for a while.
It looks like a fun game, though. Pretty interesting.
It looks like a fun game, though. Pretty interesting.
Namaste.
http://manor.space/~cmhobbs
http://manor.space/~cmhobbs
Just to answer a few questions here:
Yes, it really is happening. The announcement was a bit premature, but the Warzone people wanted to have it coincide with their 2.0.6 release.
Gran, as far as game types, we have a bit of design work left to do. Siege, Team FFA, and FFA are the styles we have working right now, but we're looking at new ways to integrate the other styles.
Links, the code is not yet available. There are a few licensing issues that we have to work out before we can publish the code; WZ is GPL and we're LGPL, so we're looking through the BZFlag codebase to make sure we haven't picked up any GPL-incompatible code. As it stands now it's not really very stable either, there are some GL state problems and so forth.
Cobra, it will be a bit more difficult to pick up, and the controls are a bit more complex. We're trying to set it up so that you won't necessarily need to use the advanced features, to be more newbie-friendly. However, I can assure you that it is DEFINITELY fun. Lots and lots of fun.
Yes, it really is happening. The announcement was a bit premature, but the Warzone people wanted to have it coincide with their 2.0.6 release.
Gran, as far as game types, we have a bit of design work left to do. Siege, Team FFA, and FFA are the styles we have working right now, but we're looking at new ways to integrate the other styles.
Links, the code is not yet available. There are a few licensing issues that we have to work out before we can publish the code; WZ is GPL and we're LGPL, so we're looking through the BZFlag codebase to make sure we haven't picked up any GPL-incompatible code. As it stands now it's not really very stable either, there are some GL state problems and so forth.
Cobra, it will be a bit more difficult to pick up, and the controls are a bit more complex. We're trying to set it up so that you won't necessarily need to use the advanced features, to be more newbie-friendly. However, I can assure you that it is DEFINITELY fun. Lots and lots of fun.
the boxes represent the area of attack of many units, but, at that point we didn't have them clipped to the terrain right, so they just did the max bbox for the unit. It was all jacked up.
I really have to rewrite that when I get home..
I told them it was too soon.... but who listens to me
I really have to rewrite that when I get home..
I told them it was too soon.... but who listens to me
Last edited by JeffM on Sun Apr 01, 2007 4:59 pm, edited 1 time in total.
JeffM