.bzw to .obj conversion, the easy way.
- optic delusion
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.bzw to .obj conversion, the easy way.
This has been around for awhile but I'm sure that not everyone knows about it.
1. Join a server
2. /saveworld -o filename.obj
3. find then load the .obj file in your favorite editor.
1. Join a server
2. /saveworld -o filename.obj
3. find then load the .obj file in your favorite editor.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
There is a very simple .obj archive here.
If anyone cares to convert it to a blender friendly format, I'll take a look at fixing the .obj importer.
I know it's an odd request, but I'm not going to install/uninstall erlang, esdl and wings, just to run wings for 20 seconds.
If anyone cares to convert it to a blender friendly format, I'll take a look at fixing the .obj importer.
I know it's an odd request, but I'm not going to install/uninstall erlang, esdl and wings, just to run wings for 20 seconds.
- optic delusion
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I believe this is what you wanted Teppic.
http://cbg.bzflag.org/images/A-Delusion ... 2wings.zip
Also.. there are three options for saveworld.
-m saves a .bzw, the way you are used to seeing it.
-o saves in obj format.
-g removes any object groupings.
http://cbg.bzflag.org/images/A-Delusion ... 2wings.zip
Also.. there are three options for saveworld.
-m saves a .bzw, the way you are used to seeing it.
-o saves in obj format.
-g removes any object groupings.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
That link is borken .Optic Delusion wrote:I believe this is what you wanted Teppic.
http://cbg.bzflag.org/images/A-Delusion ... 2wings.zip
- optic delusion
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sorry,i was eating bad paste. try this one.
http://cbg.bzflag.org/images/A-Delusion/j2wings/
http://cbg.bzflag.org/images/A-Delusion/j2wings/
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
sticky
Hey! In honor of my little post being made a sticky... Here's another juicy little tidbit that I'm sure not everybody knows about.
There is a file, config.cfg ..on my mac it's located in
/Users/delusional/Library/Application\ Support/BZFlag/2.0/config.cfg
I'm not sure where it will be on other operating systems.
In that file, change two lines and save.
set saveSettings 0
set showCoordinates 1
(I also like a larger set scrollPages)
This will show the player's position at all times, absolutely wonderful for mapping.
There is a file, config.cfg ..on my mac it's located in
/Users/delusional/Library/Application\ Support/BZFlag/2.0/config.cfg
I'm not sure where it will be on other operating systems.
In that file, change two lines and save.
set saveSettings 0
set showCoordinates 1
(I also like a larger set scrollPages)
This will show the player's position at all times, absolutely wonderful for mapping.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
- NO
- Private First Class
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- Location: Manitou Springs, Colorado
Re: .bzw to .obj conversion, the easy way.
Optic Delusion wrote:This has been around for awhile but I'm sure that not everyone knows about it.
1. Join a server
2. /saveworld -o filename.obj
3. find then load the .obj file in your favorite editor.
when u say join a server, do you mean in a terminal or in the actual bzflag game. if in terminal what command would u type? if in game how would u do it????
NO
Re: .bzw to .obj conversion, the easy way.
Join a server like you would if you were about to play on it. Via BZFlag.exe.NO wrote:Optic Delusion wrote:This has been around for awhile but I'm sure that not everyone knows about it.
1. Join a server
2. /saveworld -o filename.obj
3. find then load the .obj file in your favorite editor.
when u say join a server, do you mean in a terminal or in the actual bzflag game. if in terminal what command would u type? if in game how would u do it????
Then press 'n', 'm', '.', ',', 'z' or whatever as if you were going to type something, then simply type /saveworld -o filename.obj
Optic Delusion wrote:-m saves a .bzw, the way you are used to seeing it.
-o saves in obj format.
-g removes any object groupings.
BZW to OBJ
How do I convert the BZW on my desktop to OBJ ?
THNXS
THNXS
Re: BZW to OBJ
Create a server, host the map file on it, and follow OD's instructions above...PW0DA wrote:How do I convert the BZW on my desktop to OBJ ?
THNXS
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
- Agent West
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Re: .bzw to .obj conversion, the easy way.
will the reverce process work for .obj-.bzw converting?
(host .obj file - /saveworld "filename" - map is saved in .bzw format)
(host .obj file - /saveworld "filename" - map is saved in .bzw format)
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
Re: .bzw to .obj conversion, the easy way.
You can't host an .obj file with bzfs, so no. You can use modeltool to convert an obj to a bzw though. Search the forum.
Re: .bzw to .obj conversion, the easy way.
Do you need to use obj, can you go straight from Blender with plugin to game?
Re: .bzw to .obj conversion, the easy way.
Maybe. There is a set of BZW tools for Blender, if you can get them to work. Check on the BZFlag Wiki for more information.