Kicking Player Morfeusz_pl [2] jumped too high [max: 36.548470 height: 36.700001]
Kicking Player Morfeusz_pl [2] jumped too high [max: 44.548470 height: 44.759998]
Kicking Player tadd [0] jumped too high [max: 29.148468 height: 53.740002]
Kicking Player tadd [0] jumped too high [max: 32.548470 height: 45.939999]
Is there a way to disable this auto-kick? It seems to happen pretty often.
Tadd
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Kicking Player Morfeusz_pl [2] jumped too high [max: 36.548470 height: 36.700001]
Kicking Player Morfeusz_pl [2] jumped too high [max: 44.548470 height: 44.759998]
Kicking Player tadd [0] jumped too high [max: 29.148468 height: 53.740002]
Kicking Player tadd [0] jumped too high [max: 32.548470 height: 45.939999]
Is there a way to disable this auto-kick? It seems to happen pretty often.
Tadd
Rather than disable it, the height check should be fixed. What is the exact situation that this is happening? (What flag, map, modified BZDB variables, etc)
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)
How recent is the build? I changed the check to be disabled when a map uses physics drivers at Saturday.
There is also a way to turn it off, however I would rather want to fix it. For the final release build I would be willing to turn it off by default but as it's currently unstable, I'm looking for people reporting reproduceable problems.