WWII Fighter
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- Sergeant
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- A Meteorite
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That's just amazing! I could imagine a twist on the Airport Map by Ced...
Quick stupid question: How come it isn't shiny and rounded in bzflag? I'm pretty new to objects.
Quick stupid question: How come it isn't shiny and rounded in bzflag? I'm pretty new to objects.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
- A Meteorite
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Oh, now you just need whizzing bullets of of your guns! That would be hard to do, though.
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
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- Sergeant
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- Sergeant
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- Joined: Thu Jul 14, 2005 1:29 am
A Meteorite:
For starters, his models doesn't have lighting normals
(most likely the converters fault).
AlliedArmor:
I'm not sure that you understand the different types of
shading commonly used in 3D graphics. I suggest that you
read some online articles on Gouraud and Phong shading
(esp. relative to OpenGL), if you want to provide informed
comments.
What BZFLag really lacks is per-pixel lighting. Even the
'Best' lighting (tesselated), is a sad substitute for texture
lightmaps, normal mapping, and shader lighting.
A 'fancy' renderer will do much more then just single pass
type shading (ray tracing, photon tracing, caustics, etc...)
For starters, his models doesn't have lighting normals
(most likely the converters fault).
AlliedArmor:
I'm not sure that you understand the different types of
shading commonly used in 3D graphics. I suggest that you
read some online articles on Gouraud and Phong shading
(esp. relative to OpenGL), if you want to provide informed
comments.
What BZFLag really lacks is per-pixel lighting. Even the
'Best' lighting (tesselated), is a sad substitute for texture
lightmaps, normal mapping, and shader lighting.
A 'fancy' renderer will do much more then just single pass
type shading (ray tracing, photon tracing, caustics, etc...)
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- Sergeant
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- BIYA
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- Location: Fredericksburg, Virginia
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http://www.zdnet.com.au/downloads/0,390 ... 04s,00.htm
Did'nt download it but I think it converts cob formats to obj.
if not heres a link to awhole bunch of converters.
http://www.3dlinks.com/oldsite/software_converters.cfm[/url]
Did'nt download it but I think it converts cob formats to obj.
if not heres a link to awhole bunch of converters.
http://www.3dlinks.com/oldsite/software_converters.cfm[/url]
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- Sergeant
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- ^nightmare^
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i just wish bzedit will alow you to apply textures. Can you imagine what kind of a powerful tool that would be?!?
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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- Sergeant
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Download the map and paste ALL the code from inside it into your map, at the top. At the bottom of the pasted code you'll see this:
Make these modifications to it:
Now, whenever you want a fighter, do this:
If you want to scale it:
Scale and rotate MUST be BEFORE shifting.
HTH and I'm glad you like it!
Code: Select all
group Body
matref Grey
end
group Glass
matref Glass
end
group Exhaust1
matref Black
end
group Exhaust2
matref Black
end
group FrontGearFrame
matref Grey
end
group FrontWheels
matref Black
end
group PropEngine
matref Black
end
group RearGearFrame
matref Grey
end
group RearWheel
matref Black
end
group Guns
matref Grey
end
Code: Select all
define Fighter
group Body
matref Grey
end
group Glass
matref Glass
end
group Exhaust1
matref Black
end
group Exhaust2
matref Black
end
group FrontGearFrame
matref Grey
end
group FrontWheels
matref Black
end
group PropEngine
matref Black
end
group RearGearFrame
matref Grey
end
group RearWheel
matref Black
end
group Guns
matref Grey
end
enddef
Code: Select all
group Fighter
shift <x> <y> <z>
end
Code: Select all
group Fighter
shift <x> <y> <z>
scale <x> <y> <z>
end
HTH and I'm glad you like it!
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- Sergeant
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- Joined: Thu Jul 14, 2005 1:29 am