A few questions on map/server
- knoxkorner
- Private First Class
- Posts: 112
- Joined: Sat Aug 26, 2006 7:24 pm
A few questions on map/server
1. How do you get bots?
2. How do you create one sided mesh?
3. how do you figure out if you use laser as a weapon in a map how do you know the rotation (summary: How do you know rotation for lasers?)
4. How do you get normal bullets as a weapon?
5. What are the basic colors (Red Green Purple blue(color 0 0 0))
6. can you add color line to anything? (box position 0 0 0 size 1 1 1 rotation 0 color 0 5 5)
2. How do you create one sided mesh?
3. how do you figure out if you use laser as a weapon in a map how do you know the rotation (summary: How do you know rotation for lasers?)
4. How do you get normal bullets as a weapon?
5. What are the basic colors (Red Green Purple blue(color 0 0 0))
6. can you add color line to anything? (box position 0 0 0 size 1 1 1 rotation 0 color 0 5 5)
1.) To get bots you must (if you use windows) go to the desktop icon, then right mouse button, and then "properties" then you will see the path to bz, and after this path, u must write: "-solo 5" the number is how many bots you will have.
Here my path with solo: "C:\Programme\BZFlag2.0.8\bzflag.exe -solo 5"
2.) One sided mesh??
I really dont know what you really mean with it, but here is the code of the mesh:
3.) Hmm, you can take a orientation by the boxes, i do it ever
4.) To get normal bullets as a weapon, you can use "US", here the code:
5.) Here the colors, you can also use "texture blue_tank" or red_tank etc. :
6.) Yes you can
Here my path with solo: "C:\Programme\BZFlag2.0.8\bzflag.exe -solo 5"
2.) One sided mesh??
I really dont know what you really mean with it, but here is the code of the mesh:
Code: Select all
meshbox
position 0 0 0
size 10 10 5
top matref norm
outside matref red
end
4.) To get normal bullets as a weapon, you can use "US", here the code:
Code: Select all
weapon
type US
position 0 0 32
rotation 0
initdelay 15
delay 6
end
Code: Select all
material
name red
diffuse 1 0 0 1
addtexture boxwall
end
material
name green
diffuse 0 1 0 1
addtexture boxwall
end
material
name blue
diffuse 0 0 1 1
addtexture boxwall
end
material
name purple
diffuse 1 0 1 1
addtexture boxwall
end
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- knoxkorner
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- Davy Jones
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- knoxkorner
- Private First Class
- Posts: 112
- Joined: Sat Aug 26, 2006 7:24 pm
I have prop with color this is exactly what it looks like:
Code: Select all
# World built with bzedit32 world class, available at
# http://www.sourceforge.net/projects/bzflag
box
name Box
position 0 0 0
rotation 0
size 100 100 100
color 1 0 1 1
end
- knoxkorner
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- Davy Jones
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nah, not right jones....
To add a kill area, you need a meshbox and a physic driver.
To add a kill area, you need a meshbox and a physic driver.
Code: Select all
physics
name klarea
death Tanks can't swim :P
end
meshbox
position 0 0 0
size 10 10 5
phydrv klarea
matref water
end
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huh, sry forgot material
Code: Select all
physics
name klarea
death Tanks can't swim :P
end
material
name water
diffuse 0.6 0.35 0.95 1
addtexture telelink
texmat slide
notexalpha
end
meshbox
position 0 0 0
size 10 10 5
phydrv klarea
matref water
end
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- Davy Jones
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- CannonBallGuy
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- Contact:
Now now, Win XP, don't exaggerate.
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
hehe winnie, thats my OS with serial: ycxxx-xxxxx-xxxxx-xxxxx-xxxxx PWin Xp wrote:Sorry, it's just sometimes...I can't hold myself back. Ill try to be more conservative in the near future.
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