Sandy McGee Beach
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Sandy McGee Beach
Sandy McGee Beach
I started this a very long time ago and gave up, and when I was walking down the beach today, the idea came back to me. It's been a while since i've done any mapping. Unfortunately I had lost the old map file, so I started again from scratch. Instead, i'm using meshes instead of meshboxes - it's my first fully-meshed map (well, almost).
As you probably guessed it's set on a beach with a headland in the middle, and cliffs behind. There is a big ancient ruin in the middle too. (I had to fill up some space ;P )
It's 2-team CTF, red vs. green. To get to the other side you can go through the sea which is quicker, but more open and has a slippy physics driver, so the tank is hard to control; you can also go over the top of the clif, which takes longer, but is safer. There are flags on the platforms out at sea - GM and L are furthest away, CL and ST are closest, and the are SW on the one in the middle. There are other flags on the cliff too.
The cotton-reel textures are from some photos I took of one that was washed up on the beach, and the trees are some I made a while ago (Purple panzer has used them in one of his maps, If you recognise them.
I don't mind who hosts this map, so long as they give me credit in the public or server message. It would be nice if you dropped me a PM too, thanks.
This map is released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.
A full legal copy of this can be found at http://creativecommons.org/licenses/by- ... /legalcode
I started this a very long time ago and gave up, and when I was walking down the beach today, the idea came back to me. It's been a while since i've done any mapping. Unfortunately I had lost the old map file, so I started again from scratch. Instead, i'm using meshes instead of meshboxes - it's my first fully-meshed map (well, almost).
As you probably guessed it's set on a beach with a headland in the middle, and cliffs behind. There is a big ancient ruin in the middle too. (I had to fill up some space ;P )
It's 2-team CTF, red vs. green. To get to the other side you can go through the sea which is quicker, but more open and has a slippy physics driver, so the tank is hard to control; you can also go over the top of the clif, which takes longer, but is safer. There are flags on the platforms out at sea - GM and L are furthest away, CL and ST are closest, and the are SW on the one in the middle. There are other flags on the cliff too.
The cotton-reel textures are from some photos I took of one that was washed up on the beach, and the trees are some I made a while ago (Purple panzer has used them in one of his maps, If you recognise them.
I don't mind who hosts this map, so long as they give me credit in the public or server message. It would be nice if you dropped me a PM too, thanks.
This map is released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license.
A full legal copy of this can be found at http://creativecommons.org/licenses/by- ... /legalcode
- Attachments
-
- sandymcgee.bzw
- World File
- (168.19 KiB) Downloaded 272 times
Last edited by Spazzy McGee on Wed Jul 04, 2007 9:59 pm, edited 4 times in total.
"Life is what happens to you while you're busy making other plans." - John Lennon
- Triumph of the Soul
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- A Vicious Muffin
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- Green Manalishi
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Hm...
It looks cool, but here comes my rant about how 2.0 always seems to be lacking a certain "something" in the playability department.. :E
Your cliffs, it seems as people climb up them, the other team may be able to camp. Also, maybe lower the shot range on the GM, seeing as people could conciveably camp on the platform?
It looks cool, but here comes my rant about how 2.0 always seems to be lacking a certain "something" in the playability department.. :E
Your cliffs, it seems as people climb up them, the other team may be able to camp. Also, maybe lower the shot range on the GM, seeing as people could conciveably camp on the platform?
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
I was thinking about lowering the GM range, yeah.
As for the cliffs issue, time will tell. Once these textures go through, i'll have it on a server for testing.
I know 2.0 maps never win you over, win, but i did think a bit about playablility, for example the cliffs have a flat face around the bottom to rico works nicely without shooting all over the place I also set _noClimb 0 so it's hard to get stuck on the cliff. just jump or reverse.
As for the cliffs issue, time will tell. Once these textures go through, i'll have it on a server for testing.
I know 2.0 maps never win you over, win, but i did think a bit about playablility, for example the cliffs have a flat face around the bottom to rico works nicely without shooting all over the place I also set _noClimb 0 so it's hard to get stuck on the cliff. just jump or reverse.
"Life is what happens to you while you're busy making other plans." - John Lennon
- Destroyer1313
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- ducatiwannabe
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- Spazzy McGee
- Sergeant Major
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- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Was Running:
dev.sh.nu:4844
You can download the map from there, untill the server goes offline, when i'll post it here.
There are some downloadables.
dev.sh.nu:4844
You can download the map from there, untill the server goes offline, when i'll post it here.
There are some downloadables.
Last edited by Spazzy McGee on Thu Jan 18, 2007 4:11 pm, edited 1 time in total.
"Life is what happens to you while you're busy making other plans." - John Lennon
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Still running on dev.sh.nu:4844
Updates:
Updates:
- • Added SW on Cap to prevent camping with SW
• G can now be found on the little outcrop of rock. Hard to jump to.
• Shot limits for G and SW
• Added boats to spawn on (see screenshot)
• Fixed some bugs
"Life is what happens to you while you're busy making other plans." - John Lennon
- Davy Jones
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- Location: Davy Jone's Locker
Spazzy, My downloading stops after texture 5, i don't know what's wrong but it kind of freezes up. any help there? *
The error is when i connect to it through client
~EDIT~It was the beach, anyways, i got through, i just had to wait like 5 mins. (I'm very impatient) Well, VERY Nice, map.
~Suggestions~ G~Rock, Very Easy to get to if you time your jump right, But i think you should make it higher, instead of lower.
OO, It is possible to kill people on the beach and Sea if you have OO, but u have to be really close, It is
Nigh impossible to kill. other than that, GREAT MAP <CONGRATS>!!!
The error is when i connect to it through client
~EDIT~It was the beach, anyways, i got through, i just had to wait like 5 mins. (I'm very impatient) Well, VERY Nice, map.
~Suggestions~ G~Rock, Very Easy to get to if you time your jump right, But i think you should make it higher, instead of lower.
OO, It is possible to kill people on the beach and Sea if you have OO, but u have to be really close, It is
Nigh impossible to kill. other than that, GREAT MAP <CONGRATS>!!!
Last edited by Davy Jones on Sat Jan 06, 2007 10:45 pm, edited 1 time in total.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- Davy Jones
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- Location: Davy Jone's Locker
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- Davy Jones
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- CannonBallGuy
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Why would that need to be a plugin?Davy Jones wrote:And if you go off the edge of map you die for "you were lost at sea" or something like that, just a nice plugin
Merry Christmas!
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- Davy Jones
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- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
heh, no plugin. You can define death physics in the map file, no need for a plugin.
Just apply this to a mesh object, and when applied if a tank touches that object it will die.
Just apply this to a mesh object, and when applied if a tank touches that object it will die.
Code: Select all
physics
name death
death You're Dead!
end
"Life is what happens to you while you're busy making other plans." - John Lennon