User made maps to use on servers.
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 2:56 am
Will someone make this map a public server?
PM me so i can hear the pass. Its not just you!Can i get when it has been posted, port, server, 4 CTF and if possible a CTF disabler and description with anti-spam on it? Heres screenies + map
ps. Do not start 4 CTF disabler till average known
Last edited by
knoxkorner on Sat Dec 23, 2006 3:59 am, edited 4 times in total.
GMMan
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Posts: 186 Joined: Sat May 13, 2006 9:32 pm
Location: On the time-space continuum
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by GMMan » Fri Dec 22, 2006 2:57 am
Wow, nice. No flags?
I haven't touched BZFlag for years, but maybe sometime I'll make a comeback.
I'm on
Twitter . And I mess with webOS. This signature is not a blog.
knoxkorner
Private First Class
Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 2:58 am
More screenies
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 3:13 am
A Vicious Muffin wrote: Interesting, is it a ctf?
Yes it is, or atleast its susposed to be..........
Winny
Grouchy
Posts: 2381 Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:
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by Winny » Fri Dec 22, 2006 3:14 am
No gameplay, everyone is:
a) Spread out too far
b) No places for rico kills..
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 3:18 am
Win Xp wrote: No gameplay, everyone is:
a) Spread out too far
b) No places for rico kills..
Thats basicly 1 complaint but thankyou
A Vicious Muffin
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Posts: 534 Joined: Sat Aug 26, 2006 12:25 am
Location: Drury Lane
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by A Vicious Muffin » Fri Dec 22, 2006 2:31 pm
What? That is two complaints as I see it. Maybe a smaller map, maps that are huge get boring since you're running around it the whole time.
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 4:41 pm
A Vicious Muffin wrote: What? That is two complaints as I see it. Maybe a smaller map, maps that are huge get boring since you're running around it the whole time.
Yes, but what i mean is if you solve one of them, you solve both
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 5:05 pm
GMMan wrote: Wow, nice. No flags?
lol i wasnt ready for your response
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 5:22 pm
This map is for hosting. but you may post your commets/suggestions
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 5:55 pm
Ive found an error with my own map. if your on a bridge and you jump off in between the 2 pyramids you get stuck. The following image is attached.
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 5:57 pm
More screen shots of tank getting stuck, This server is not going to be hosted for a while. It has several errors that im working on.
A Vicious Muffin
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Location: Drury Lane
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by A Vicious Muffin » Fri Dec 22, 2006 6:25 pm
That is why, like win xp said, too many pyramids are a bad thing. You can't rico off them, and you get stuck on them too.
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 7:27 pm
A Vicious Muffin wrote: That is why, like win xp said, too many pyramids are a bad thing. You can't rico off them, and you get stuck on them too.
yes but i can simply fix that problem by moving the pyramid closer to the bridge. and you CAN rico off flat pyramids.... Thats why i put them there
ducatiwannabe
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Posts: 3258 Joined: Tue Aug 10, 2004 3:55 pm
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by ducatiwannabe » Fri Dec 22, 2006 8:34 pm
I like the artisticness about it, but I'm not sure if it's very playable.
I wish I could host it, but sorry, can't.
Zelgadis
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Posts: 638 Joined: Sat Jul 02, 2005 2:31 pm
Location: European Union
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by Zelgadis » Fri Dec 22, 2006 8:39 pm
hmm, its nice!!
But i dont think thats playble
A Vicious Muffin
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Posts: 534 Joined: Sat Aug 26, 2006 12:25 am
Location: Drury Lane
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by A Vicious Muffin » Fri Dec 22, 2006 9:40 pm
Flat pyramids? Any pyramid makes shots go up at an angle, no matter what it looks like. Boxes, on the other hand are flat, and can be bounced off of. I know that some servers, like the two castles in the middle you can sometimes bounce a shot off the pyramid and hit someone--very rarely.
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Fri Dec 22, 2006 11:23 pm
anti-spam wrote: Win Xp wrote: No gameplay, everyone is:
a) Spread out too far
b) No places for rico kills..
Thats basicly 1 complaint but thankyou
Yes but i made the game with a faster speed for tanks.... Thats probably not going to be a problem
Winny
Grouchy
Posts: 2381 Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
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by Winny » Sat Dec 23, 2006 1:09 am
anti-spam wrote: anti-spam wrote: Win Xp wrote: No gameplay, everyone is:
a) Spread out too far
b) No places for rico kills..
Thats basicly 1 complaint but thankyou
Yes but i made the game with a faster speed for tanks.... Thats probably not going to be a problem
Way to respond to the same comment twice!! woo...
By the way: Most players don't like servers with insane tank speeds (I.E., over 40)
knoxkorner
Private First Class
Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Sat Dec 23, 2006 2:29 am
Win Xp wrote: anti-spam wrote: anti-spam wrote: Thats basicly 1 complaint but thankyou
Yes but i made the game with a faster speed for tanks.... Thats probably not going to be a problem
Way to respond to the same comment twice!! woo...
By the way: Most players don't like servers with insane tank speeds (I.E., over 40)
Yes ive changed that! its 50 but thats too fast for me. so i was going to change it to 40 but ive been busy doing:
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Sat Dec 23, 2006 2:34 am
Ive been fixing errors in the map + what you said ( im not done with what you said! Ive also been making it more of a sniper place
knoxkorner
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by knoxkorner » Sat Dec 23, 2006 2:39 am
One more thing........Map
ducatiwannabe
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by ducatiwannabe » Sat Dec 23, 2006 3:29 am
Looking pretty good.
Maybe make something to jump on the side of those step things you put in to fill it up a bit? There's a big wall you can't get around and nowhere to hide.
knoxkorner
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Posts: 112 Joined: Sat Aug 26, 2006 7:24 pm
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by knoxkorner » Sat Dec 23, 2006 3:54 am
ducatiwannabe wrote: Looking pretty good.
Maybe make something to jump on the side of those step things you put in to fill it up a bit? There's a big wall you can't get around and nowhere to hide.
There there for 3 reasons... 1 to take up space 2 to take you inside the pyramid 3 to jump on bridge