The Gauntlet
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
The Gauntlet
Attached is my new map called 'The Gauntlet' (Revision 4) and a few screenshots. It is a fairly small interior CTF, with lots of physics and special areas for special flags. It uses the new flagStay plugin to keep flags in their correct areas.
For those that would like to play it, it is up and running at louman.bzflag3.norang.ca:5155.
{Updated map file to Revision 4 on 12/17/06}
For those that would like to play it, it is up and running at louman.bzflag3.norang.ca:5155.
{Updated map file to Revision 4 on 12/17/06}
Last edited by LouMan on Mon Dec 18, 2006 3:23 am, edited 1 time in total.
- A Meteorite
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Wow! That looks fun! Good job. Louman does it again.
By the way, is that lightning where the grey parts are?
By the way, is that lightning where the grey parts are?
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- A Vicious Muffin
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- Spazzy McGee
- Sergeant Major
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Hehe, Louman: You never fail to pull off a map that i've been working on for a couple of weeks already - I was doing something with a similar idea Good work; yours is about 100 times better.
Oh? Are we getting a map object that calls sounds?JeffM2501 wrote:LouMan
you'll be able to have thunder for 2.2
"Life is what happens to you while you're busy making other plans." - John Lennon
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Thanks for the kudos.
I can't wait for the ability to trigger custom, local sounds.
How will sounds be triggered? I have had trouble in the past coordinating the timing with texture matrices and world weapons; will I be able to synchronize with the texture matrices used in the lightning somehow with a thunderclap?
I can't wait for the ability to trigger custom, local sounds.
How will sounds be triggered? I have had trouble in the past coordinating the timing with texture matrices and world weapons; will I be able to synchronize with the texture matrices used in the lightning somehow with a thunderclap?
depends on how far we go. It probably would not be a hard thing to send out a message from the server that gave a periodic "reset" of the texture timers to get them in sync. I'm also working on code so the client can better compute what time the server thinks it's at so we can get syncs.
maybe also put a tag into the texture matrix that trigers it based on a named message or something. so the server would say "flash now "
maybe also put a tag into the texture matrix that trigers it based on a named message or something. so the server would say "flash now "
JeffM
- ducatiwannabe
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Another louman map
Great job louman. Though I have always wondered. I am probably stupid for asking this ? but do you use wings for all your maps?