Churchyard R2
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Churchyard R2
Attached is my latest map called Churchyard and a few screenshots. It is currently running at louman.bzflag.bz:2809 (thanks Thumper!).
- Attachments
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- ChurchyardR2.zip
- Churchyard Map File
- (347.45 KiB) Downloaded 298 times
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- Churchyard1.jpg
- Screenshot 1
- (74.81 KiB) Downloaded 252 times
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- Churchyard2.jpg
- Screenshot 2
- (70.63 KiB) Downloaded 268 times
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- Churchyard3.jpg
- Screenshot 3
- (46.24 KiB) Downloaded 287 times
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
The changes in revision 2 were relatively minor:
* Modified rain parameters (made it start higher and spread across whole map).
* Added sign for church.
* Fixed 3 bad UV texture maps (1 on church, 1 on wall and the church's bell).
* Made candle flames kill tanks.
* Made chains for chandeliers and cross drivethrough (less likely to get stuck now).
* Increased outer barrier size to extend to map limits.
* Enlarged _shockOutRadius to 80 (33% increase).
* Modified rain parameters (made it start higher and spread across whole map).
* Added sign for church.
* Fixed 3 bad UV texture maps (1 on church, 1 on wall and the church's bell).
* Made candle flames kill tanks.
* Made chains for chandeliers and cross drivethrough (less likely to get stuck now).
* Increased outer barrier size to extend to map limits.
* Enlarged _shockOutRadius to 80 (33% increase).
- Sharpshooter
- Private First Class
- Posts: 181
- Joined: Tue Jun 07, 2005 1:48 am
- Location: CALIFORNIA
- Contact:
- Green Manalishi
- Private First Class
- Posts: 594
- Joined: Thu Nov 18, 2004 5:54 pm
- Location: Effingham
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
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wow this map is so good its gross
Great job LouMan
Great job LouMan
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- GMMan
- Private First Class
- Posts: 186
- Joined: Sat May 13, 2006 9:32 pm
- Location: On the time-space continuum
It's cool. Maybe there could be a WG so then I can get up on top of the church?
I haven't touched BZFlag for years, but maybe sometime I'll make a comeback.
I'm on Twitter. And I mess with webOS. This signature is not a blog.
I'm on Twitter. And I mess with webOS. This signature is not a blog.
- CannonBallGuy
- Private First Class
- Posts: 2083
- Joined: Wed Apr 12, 2006 1:31 am
- Contact:
There are WG flags...
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- GMMan
- Private First Class
- Posts: 186
- Joined: Sat May 13, 2006 9:32 pm
- Location: On the time-space continuum
I can't... I'm not so good with jumping yet (I don't use mouse, so I don't have much control).
I haven't touched BZFlag for years, but maybe sometime I'll make a comeback.
I'm on Twitter. And I mess with webOS. This signature is not a blog.
I'm on Twitter. And I mess with webOS. This signature is not a blog.
- Green Manalishi
- Private First Class
- Posts: 594
- Joined: Thu Nov 18, 2004 5:54 pm
- Location: Effingham
Louman you've done it again, this map rocks!
I hate to be critical though, but on the server with this map I noticed that one of the variables were "_drawSky 0"
This is not a good thing, older graphics cards (ones on MAC OS X i've seen anyway) will spew on this, they'll draw whatever is around the no sky area instead of drawing black. Not nice. Could you use "_skyColor black" instead, thanks
I hate to be critical though, but on the server with this map I noticed that one of the variables were "_drawSky 0"
This is not a good thing, older graphics cards (ones on MAC OS X i've seen anyway) will spew on this, they'll draw whatever is around the no sky area instead of drawing black. Not nice. Could you use "_skyColor black" instead, thanks
Could this tank perhaps go a little bit faster, so it's not being overtaken by stationary objects.
"Words in parentheses can (not) be ignored." -Unknown
"Words in parentheses can (not) be ignored." -Unknown