iBZEDIT

Discussion, updates, modifications, etc for the various map editors...
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Zelgadis
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iBZEDIT

Post by Zelgadis »

I have heard that iBZEDIT is one of the best editors for maps.

But i couldnt find a windows version, when it exist, can someone post the link?

thx :D
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Saturos
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Post by Saturos »

lol :D

BZEdit is the original Windows-Editor, I am sure you have it - if not google for it. iBZEdit is a "port" to Mac OS X which lacked a good editor so far. Mainly written by BinarySpike and MACnus it goes beyond BZEdit feature-wise if I remember correctly. They try to integrate grouping and 2.0-objects.
So, to sum it up: there is no iBZEdit for Windows, but there is BZEdit.
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Zelgadis
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Post by Zelgadis »

yep, i have bzedit and pybzedit.

but i wanna Ibzedit.
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CannonBallGuy
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Post by CannonBallGuy »

iBZEdit is just BZEdit for Mac.
So, you'd need to get a mac... :P
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Zelgadis
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Post by Zelgadis »

thx then.

i asked cause i herad that ibzedit one of the best is.

thx very much:D
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JeffM
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Post by JeffM »

ibzedit is still under heavy development and does not have all the base map features. The last release does not even have complete teleporter support.

it is hardly "the best" the mac people just like to talk it up.

Blender with the bzw plugins will give you the ability to visualy edit the most bzflag features.
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Zelgadis
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Post by Zelgadis »

i have blender!

where i can get the bzw plug-in?
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Winny
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Post by Winny »

Learn to actually look around the forum before posting, or learn to use the "search" funtion.

http://my.bzflag.org/bb/viewtopic.php?t=6859
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Post by BinarySpike »

1st Consul wrote:thx then.

i asked cause i herad that ibzedit one of the best is.

thx very much:D

iBZEdit will not ever work on windows. I built it as a "base" to get basic objects in, after zones, teleporters, and arcs are working I'm gonna get the license "officially" on it and work on another project.

I just the other day got borders working on teleporters (no rendering yet)

I prefer that anyone that can run the blender plugin, USE IT! I only made iBZEdit to fill the gap while someone worked on something better. as for me, i hope to get tele's working so that users can add that... and I *might* get mesh rendering (no editing) in so you can open models you've built... I already got an obj importer... so I might just link that onto it... so ibzedit can convert obj to bzw

But just depends on the timeframe.
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