I'm a pretty "situational awareness" player most of the time, and I rarely get hit by a geno but it does happen. And when it does, there's always... ALWAYS... someone who says "C'mon guys, just stay away from geno"...
I really want to counter this from a tactical perspective, and explain why this is horrible advice and a losing proposition.
- 1. Avoiding geno is often impossible. A good geno player (and most of the people that go after geno are pretty experienced) knows just where to go to get kind of "lost" in a crowd. I try to put the geno carrier on hunt if I can, but sometimes it's just too hard to find the time. If a player is any good with geno at all, they won't let you just avoid them, period.
2. Running away from geno will not make it go away. Sooner or later, you're gonna have to pay the price of taking him (or HER!) out. Just saying "stay away from him" sounds really great when you're typing it... but how, exactly, will he be killed if everyone does as you suggest and just runs away? He's not going away until you make him go away. He's not going to quit or self destruct just because he's tired of everyone running away.
3. Related to point 2: If you just run away and don't challenge him, then he is now free to move to whatever location he feels is most advantageous to him, not to you. If you don't like where he is right now, you sure as heck won't like where he's going to be in a minute or two if you don't go after him. Let him get inside your boxy fort and camp outside your spawn zone... Assume you have 15 on your team (off-topic note: the new boxy limits are too high, I think)... That means if you take on the geno, and get him, but die trying... your team suffers 15 kills, but at least he's gone. If you run away and just let him roam freely and get into your spawn zone, then he is essentially guaranteed not 15, but 60... that's right, count 'em... SIXTY kills, plus whatever additional TKs happen after he's out of geno bullets. And your teammates start leaving out of frustration.
4. If you're a more experienced player and you run away from geno, then you leave only your least experienced players to kill the geno... and thus you have sentenced yourself to several deaths.
Boxy is an aggressive, small-map, in-your-face skirmish game. You have to have the killer instinct... you have to have that inate desire to want to close with and defeat your enemy, or he'll do it to you. You don't win on Boxy by cowering in your own fort like so many do... You win by putting pressure on your enemy... keeping him defensive, not letting him have time to organize and gain momentum, not letting him monopolize the center, and not letting him get multiple tanks camped inside your fort. if you're not the kind of person who wants to get "all up in your enemy's business", geno or not... then boxy is not for you.
I think that in every way, "c'mon guys, stay away from geno" is a losing proposition. And bluntly put... if you are not a good enough player to help prevent the enemy from getting geno, and not a good enough player to kill him before he gets close-up in our faces... then you're not a good enough player to be giving other players geno advice. Defeating geno is a team effort, and you're either part of it or you're not. Geno's die when you MAKE them die, they stop coming when you MAKE them stop coming, they stop trying to get it when you have so much pressure on them that it MAKES them just focus on survival. Nothing about saying "C'mon guys, stay away from him" makes him go away.