Premade map objects and sections that can be used in user maps.
AlliedArmour
Sergeant
Posts: 831 Joined: Thu Jul 14, 2005 1:29 am
Post
by AlliedArmour » Mon Jul 25, 2005 11:42 pm
This is a car the
I built using My modeller. Not copied or converted from Any site. Proving that I never used BIYA's car - I built my own
.
Tell Me What You Think. And suggest idea's please.
AlliedArmour
Attachments
MyCar-Front.jpg
Front View (19.54 KiB) Downloaded 464 times
MyCar-Rear.jpg
Rear View (19.19 KiB) Downloaded 448 times
MyCar-Engine.jpg
A view of the engine (35.95 KiB) Downloaded 482 times
RPG
Lieutenant, Junior Grade
Posts: 2015 Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:
Post
by RPG » Tue Jul 26, 2005 1:20 am
It's a good car. Like always, I gotta ask for the model.
These are the formats I prefer, with the ones at the top of the list my most favorite:
1. .wings
2. .3ds
3. .obj
AlliedArmour
Sergeant
Posts: 831 Joined: Thu Jul 14, 2005 1:29 am
Post
by AlliedArmour » Tue Jul 26, 2005 2:31 am
Thanks - But, as I use Caligari gameSpace Light for my modelling - I can only give you .cob .x or .bzw. I make them as .cob - save them as .x and then convert them to .bzw. Did you vote for the Civic?
It's easily resizable in the .bzw(I think it's too wide)
ClayOgre
Private First Class
Posts: 227 Joined: Mon Apr 18, 2005 3:17 am
Location: Southern Indiana (originally from Alaska)
Post
by ClayOgre » Tue Jul 26, 2005 2:35 am
It kinda resembles a cross between one of those funky old Citroen's and a rambler stationwagon...
or maybe the "porche hearse" from "Harold and Maude."
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....
AlliedArmour
Sergeant
Posts: 831 Joined: Thu Jul 14, 2005 1:29 am
Post
by AlliedArmour » Tue Jul 26, 2005 2:48 am
Wualll - it ain't a hearse or anything like that, nor a ancient car. It's modelled on something quite new(as specified by the poll options).
BIYA
Corporal
Posts: 891 Joined: Fri Dec 03, 2004 1:43 am
Location: Fredericksburg, Virginia
Contact:
Post
by BIYA » Wed Jul 27, 2005 2:48 am
If I know my cars like I think I do. Its the mustang that is if you are talking about the new mustang
. Small lights in the front and those big lights in back give me an idea
AlliedArmour
Sergeant
Posts: 831 Joined: Thu Jul 14, 2005 1:29 am
Post
by AlliedArmour » Wed Jul 27, 2005 2:51 am
Yep - I'm talking about the New Mustang GT. But - take a look at my new car(Cumulus) to find out the correct answer
A Meteorite
Private First Class
Posts: 1786 Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:
Post
by A Meteorite » Wed Jul 27, 2005 4:47 am
That's pretty cool! But I don't know one model of a car from the next.
I wonder what kind of FPS you get with that.
AlliedArmour
Sergeant
Posts: 831 Joined: Thu Jul 14, 2005 1:29 am
Post
by AlliedArmour » Wed Jul 27, 2005 5:02 am
No problem with FPS even at full quality 1280x1024. I've never had FPS problems. This car has 1006 polygons.
Durf
Private First Class
Posts: 47 Joined: Mon Mar 20, 2006 12:12 am
Location: In a tank! Where else?
Post
by Durf » Fri Jul 28, 2006 6:04 pm
i got some tank models saved as .x if you wanna fool around with them. and the textures for 'em as well. part of the source code for another tanks game, not internet play though.
........................
.__......._..___....
|__)(_)|..'.|-........
............................
firstbase
Private
Posts: 4 Joined: Mon May 01, 2006 8:53 pm
Post
by firstbase » Fri Jul 28, 2006 6:06 pm
If you want me to convert them, that should be easy - if you can just PM them to me.
dango
Private First Class
Posts: 1400 Joined: Sun Feb 06, 2005 5:40 pm
Location: Somewhere over there.
Post
by dango » Sat Jul 29, 2006 12:10 am
sweet car! I can convert those .cobs into .objs .wings, .3ds, .blend, and other thingys(if my importer works for once)
dango
Private First Class
Posts: 1400 Joined: Sun Feb 06, 2005 5:40 pm
Location: Somewhere over there.
Post
by dango » Wed Aug 02, 2006 11:48 pm
me1 wrote: sweet car! I can convert those .cobs into .objs .wings, .3ds, .blend , and other thingys(if my importer works for once)
hint hint
I'm not sure how well it'll work though.
AlliedArmour
Sergeant
Posts: 831 Joined: Thu Jul 14, 2005 1:29 am
Post
by AlliedArmour » Thu Aug 03, 2006 1:36 am
Ohh, I tried thta before - haven't had any success yet.