Chillbox CTF
- Dutchrai
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Chillbox CTF
Before I go for a holiday I decided to get all the ice out of my fridge and make a map out of it. The map's called 'Chillbox' and rather obviously inspired by the famous Pillbox. No idea if it's playable or not, haven't tested it, it might be crap, even put my name to shame, but I put it up anyway:
shellshock.bzflag.bz:4504
Will be on holiday from June 12 to July 6...yeah! Please leave any feedback right here, I'll pick this little'o'project up again when I get back.
P.S.: Thanks to trepan, once again, for helping me out with some technical, yet crucial, details.
shellshock.bzflag.bz:4504
Will be on holiday from June 12 to July 6...yeah! Please leave any feedback right here, I'll pick this little'o'project up again when I get back.
P.S.: Thanks to trepan, once again, for helping me out with some technical, yet crucial, details.
- Attachments
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- chillbox.jpg
- Chillbox
- (48.83 KiB) Downloaded 350 times
Last edited by Dutchrai on Mon Jun 12, 2006 9:24 am, edited 1 time in total.
[img:82d1e9b9a0]http://shellshock.bzflag.bz/images/forum/bbbanner.png[/img:82d1e9b9a0]
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- DJ Atomica
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- Blazing King
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- Dutchrai
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The idea started with a classic Pillbox layout. I also wanted to do a snow and ice themed map, and this is the result.
By the way, there will be no flags (except team flags of course), no jumping, all in true Pillbox style.
By the way, there will be no flags (except team flags of course), no jumping, all in true Pillbox style.
[img:82d1e9b9a0]http://shellshock.bzflag.bz/images/forum/bbbanner.png[/img:82d1e9b9a0]
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Visit Shell Shock at [b:82d1e9b9a0]http://shellshock.bzflag.bz[/b:82d1e9b9a0] for news, maps, tactical guides, game servers and more
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- Dutchrai
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A few modifications have been made:
1) Added some protection near the bases
2) Attached metal bars to the ice tunnels. A small thing, but tactically, these bars can be very very interesting:
- they allow for 'kami kazi' (a.k.a. suicide) shots (try to discover this unique feature)
- they create a passage through the map center
- they prevent (useful) camping at the centre
- they force tanks to go around and meet up close
3) Increased tank speed by 30%
4) Some optimizations (technically and in file size)
1) Added some protection near the bases
2) Attached metal bars to the ice tunnels. A small thing, but tactically, these bars can be very very interesting:
- they allow for 'kami kazi' (a.k.a. suicide) shots (try to discover this unique feature)
- they create a passage through the map center
- they prevent (useful) camping at the centre
- they force tanks to go around and meet up close
3) Increased tank speed by 30%
4) Some optimizations (technically and in file size)
[img:82d1e9b9a0]http://shellshock.bzflag.bz/images/forum/bbbanner.png[/img:82d1e9b9a0]
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Visit Shell Shock at [b:82d1e9b9a0]http://shellshock.bzflag.bz[/b:82d1e9b9a0] for news, maps, tactical guides, game servers and more
[/color:82d1e9b9a0]
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Visit Shell Shock at [b:82d1e9b9a0]http://shellshock.bzflag.bz[/b:82d1e9b9a0] for news, maps, tactical guides, game servers and more
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- MonsterMan++
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Hey Dutchrai, you're a true map maker in my opinion! That's awesome! Can't wait to play it...
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-George Carlin
If you can't beat them, arrange to have them beaten.
-George Carlin
Nobody goes there anymore. It's too crowded.
-Yogi Berra
Better a broken promise than none at all.
-Mark Twain
- Dutchrai
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In that case, why wait? It's on a public server:
shellshock.bzflag.bz:4504
P.S.: I updated the screenshot in the first post to reflect the latest changes.
shellshock.bzflag.bz:4504
P.S.: I updated the screenshot in the first post to reflect the latest changes.
[img:82d1e9b9a0]http://shellshock.bzflag.bz/images/forum/bbbanner.png[/img:82d1e9b9a0]
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Visit Shell Shock at [b:82d1e9b9a0]http://shellshock.bzflag.bz[/b:82d1e9b9a0] for news, maps, tactical guides, game servers and more
[/color:82d1e9b9a0]
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- ducatiwannabe
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- BinarySpike
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That stuff ain't hard at all if you have a good development system...the screen shot is amazing. Do you work in graphics design?
I like the little boxes you have... can you see slightly through them? like so you could see tanks on the other side?
From the picture I would say it looks like an overall good map.
1) Added some protection near the bases
Still doesn't look like enough though...P.S.: I updated the screenshot in the first post to reflect the latest changes.