The Courtyard

User made maps to use on servers.
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^nightmare^
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The Courtyard

Post by ^nightmare^ »

A smaller map with a fountain in the middle and trees all around it. A four team ctf with three people on each team. I did most of it in notepad (like the fountain and LouMan's trees).
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Hosted at bzflag.norang.ca port 5158
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Courtyard.bzw
2.0.0
(10.19 KiB) Downloaded 238 times
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Tanner
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Post by Tanner »

Very nice!

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Sir Lance-A-Lot
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Post by Sir Lance-A-Lot »

Wow - reminds me a lot of that courtyard in Paper Mario - looks very nice 8)
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Destroyer1313
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Post by Destroyer1313 »

Ok, I have some better screenies for those of you who are lazy. :D
I had an idea about the map. Maybe you could put an upside-down cone
with the lower edges stretched and curved so it looks like a
fancy v, then put a texture matrix on it so it looks like its spraying
water. Anyway, here are the screenies.
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courtyard.JPG
(216.25 KiB) Downloaded 83 times
courtyard2.JPG
(170.84 KiB) Downloaded 97 times
courtyard3.JPG
(156.75 KiB) Downloaded 110 times
Dormant. Not really. Kinda.
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Teppic
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Post by Teppic »

By far one of the best 2.0 maps I've seen, not too over-complicated.
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A Meteorite
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Post by A Meteorite »

Really great job. I just took a look now at norang. :)

But there's a small bug: you can't get up on the courtyard bricks/tiles unless you jump up. What if you make it drivethrough (or make it not as high?)?
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Tanner
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Post by Tanner »

A Meteorite wrote:Really great job. I just took a look now at norang. :)

But there's a small bug: you can't get up on the courtyard bricks/tiles unless you jump up. What if you make it drivethrough (or make it not as high?)?
I played with the _maxBumpHeight setting and nothing would make the tank go up it all the way. Seems its too small to work with.

Drivethrough would work.

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^nightmare^
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Post by ^nightmare^ »

Thanks!
Destroyer1313 wrote:Ok, I have some better screenies for those of you who are lazy. :D
I had an idea about the map. Maybe you could put an upside-down cone
with the lower edges stretched and curved so it looks like a
fancy v, then put a texture matrix on it so it looks like its spraying
water. Anyway, here are the screenies.
ill work on something like that, thanks for idea!

Heres a fix of the map. I still have to fix one more thing though. If you take oo and go through one of the trees, bzflag crashes :|
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Courtyard.bzw
Tile Fix
(10.15 KiB) Downloaded 177 times
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^nightmare^
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Post by ^nightmare^ »

Im trying to add additions to the fountain, but im running into a problem (as usual)...How do you make a cone flip upsidedown? i have tried using the flipz command but it doesnt seem to work :|
-thanks
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Teppic
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Post by Teppic »

If its a cone object then scale 1 1 -1 should do it. But you may have to change the z position to (original+z dimension)
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^nightmare^
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Post by ^nightmare^ »

ok hows this look? (looks kinda weird to me to tell u the truth...)
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maybe i need to make the water thats shooting up smaller...
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Hannibal
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Post by Hannibal »

yeah..what would be pushing the water outwards at the top?
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ducatiwannabe
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Post by ducatiwannabe »

Looks very open but cool.
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