Ok, i was poking around and found this HDRish Smartshader from this thread: http://www.beyond3d.com/forum/showthread.php?t=16282, It produces the bloom effect, and It only works with ATI Radeon cards, 9500 and above.
without HDRish
with HDRish
Now, i originally had to adjust the values lower to look better, the Bloom effect looks better when you turn the brightness on very dark. however due to the incompetence of the screenshot generater, and the way ctrl+v with paint works, i was only able to save them at the default brightness value.
If you want effects like these, you can, all you need is an ATI Radeon card 9500 series or higher, with a recent Catalyst driver. Download the attatchment and read the following instructions.
Unzip "hdrish" anywhere, go inside the folder, then open "psscontrol2", click browse, go into the folder "all" (inside hdrish), and open "HDRish.pss". The smartshader is now loaded, just launch bzflag. Also turn brightness low to see a full realistic effect
This effect can be used with any game in OpenGL, but it won't work with Direct3D.
EDIT NOTE: Also, this won't work with Catalyst 6.4 and above. Apologies but i can't do anything about that, ATI got a brain disease and removed smartshader support from those drivers.
Apologies to NVIDIA users though, since those cards don't have the ATI smartshader feature.
HDRish (even trepan will be in awe :D )
HDRish (even trepan will be in awe :D )
- Attachments
-
- Smartshaders.zip
- (231.33 KiB) Downloaded 146 times
Last edited by Waistless on Wed Jun 21, 2006 7:51 am, edited 9 times in total.
Could this tank perhaps go a little bit faster, so it's not being overtaken by stationary objects.
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Wow looks a whole lot better than the last one. Great work!
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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it's an ATI windows driver only thing.
it dosn't realy modify bzflag, it just plays with the openGL calls and the balance of colors to tweak the final image and make it look like High Dynamic Range lighting, hence the "ish" part.
so it will only work for them, since there is no actual change to bzflag, or the code.
proper shader support would be writen into bzflag and work on more then just newer ATI cards under windows.
it dosn't realy modify bzflag, it just plays with the openGL calls and the balance of colors to tweak the final image and make it look like High Dynamic Range lighting, hence the "ish" part.
so it will only work for them, since there is no actual change to bzflag, or the code.
proper shader support would be writen into bzflag and work on more then just newer ATI cards under windows.
JeffM
^^Jeff is on the ball^^
As said in the posted linked article, if you're a hardcore modifier and you want to adjust the intensity of the glows, simply open "HDRish.pss" with text editor and find this line: and change "0.25" to any number between 1 and 0, with 1 being the highest.
It doesn't matter that they're big, they're only JPGs, plus better detail when it's at 1600x1200Tanner wrote:Can you resize the screenshots? They are a bit...big.
-Tanner
As said in the posted linked article, if you're a hardcore modifier and you want to adjust the intensity of the glows, simply open "HDRish.pss" with text editor and find this line:
Code: Select all
MAD result.color, blur, 0.25, back;
Could this tank perhaps go a little bit faster, so it's not being overtaken by stationary objects.
"Words in parentheses can (not) be ignored." -Unknown
"Words in parentheses can (not) be ignored." -Unknown