BZFlag 2.0.6 "Good enough for now" Released
BZFlag 2.0.6 "Good enough for now" Released
The third and hopefully final maintenance release for the 2.0.x line has been released and is being uploaded to sourceforge and it's mirrors now
The windows installer version, and source archives can be found at
http://sourceforge.net/project/showfile ... up_id=3248
if your favorate platform is not there ( yes you mac people ) just wait and they will be uploaded when they are done ( buging us will not make it go any faster )
The version is compatible with existing 2.0 clients and servers.
Changelog:
* game variables no longer accept invalid values. - Jeff Myers
* Special Effects use tank (was team) color - Karsten Behrmann, Jeff Myers
* /reset uses the values from the config and the map as default - Jeff Myers
* Sreenshots now remember where they left off - Jeff Myers, Thomas Sowell
* Have windows dump std::error out to a file - Jeff Myers
* Various API enhancmentes - Jeff Myers and others ( from patches )
* Not applauding when capturing his own flag - Alfredo Tupone
* Fixing crash on invalid captured flag - Alfredo Tupone
* Fixed bots on a public server - Alfredo Tupone
* Don't send admin the server password when wrong - Alfredo Tupone
* Client config file can be saved on request - Alfredo Tupone
* Allow for longer help files (50 lines) - Angelina Carlton
* Allow selective /reload of databases - Bernt Hansen
* Fix wrong kick if pausing having V and moving - Julio Jimenez
* Prevent long distance tank warping through walls - Sean Morrison
* Display paused state when screen capturing while playing - Sean Morrison
* Added new logDetail plugin - Bernt Hansen
* Fixed issue with denial-of-service message attacks - Sean Morrison
* Support for -window on Mac command line executions - Sean Morrison
* Show slot numbers in lagstats (if admin) - Mark Thomas, Mike Weisenborn
* FPS limit energy saver option for laptops - Karsten Behrmann, Sean Morrison
* Send admin channel warning if /password fails - Garrett Padera, Jeff Myers
* Known players not authenticated are detected - Tupone Alfredo
* Added /checkip command - Frank Thilo
* "Enable Local Shot/Spawn Effects" affects "Driving with" - Daniel Remenak
* Show shot reload indicators when driving with a tank - Daniel Remenak
* Fix misc/bzfquery.pl to handle MsgGameTime - Tegan, Mark Thomas
* Simple server list searching - Daniel Remenak
* Added GUI option for email display length - Mark Thomas
now that this release is done we can spend our time improving the game in the 2.1.x line to be released as 2.2.0
The windows installer version, and source archives can be found at
http://sourceforge.net/project/showfile ... up_id=3248
if your favorate platform is not there ( yes you mac people ) just wait and they will be uploaded when they are done ( buging us will not make it go any faster )
The version is compatible with existing 2.0 clients and servers.
Changelog:
* game variables no longer accept invalid values. - Jeff Myers
* Special Effects use tank (was team) color - Karsten Behrmann, Jeff Myers
* /reset uses the values from the config and the map as default - Jeff Myers
* Sreenshots now remember where they left off - Jeff Myers, Thomas Sowell
* Have windows dump std::error out to a file - Jeff Myers
* Various API enhancmentes - Jeff Myers and others ( from patches )
* Not applauding when capturing his own flag - Alfredo Tupone
* Fixing crash on invalid captured flag - Alfredo Tupone
* Fixed bots on a public server - Alfredo Tupone
* Don't send admin the server password when wrong - Alfredo Tupone
* Client config file can be saved on request - Alfredo Tupone
* Allow for longer help files (50 lines) - Angelina Carlton
* Allow selective /reload of databases - Bernt Hansen
* Fix wrong kick if pausing having V and moving - Julio Jimenez
* Prevent long distance tank warping through walls - Sean Morrison
* Display paused state when screen capturing while playing - Sean Morrison
* Added new logDetail plugin - Bernt Hansen
* Fixed issue with denial-of-service message attacks - Sean Morrison
* Support for -window on Mac command line executions - Sean Morrison
* Show slot numbers in lagstats (if admin) - Mark Thomas, Mike Weisenborn
* FPS limit energy saver option for laptops - Karsten Behrmann, Sean Morrison
* Send admin channel warning if /password fails - Garrett Padera, Jeff Myers
* Known players not authenticated are detected - Tupone Alfredo
* Added /checkip command - Frank Thilo
* "Enable Local Shot/Spawn Effects" affects "Driving with" - Daniel Remenak
* Show shot reload indicators when driving with a tank - Daniel Remenak
* Fix misc/bzfquery.pl to handle MsgGameTime - Tegan, Mark Thomas
* Simple server list searching - Daniel Remenak
* Added GUI option for email display length - Mark Thomas
now that this release is done we can spend our time improving the game in the 2.1.x line to be released as 2.2.0
Last edited by JeffM on Sat May 13, 2006 6:44 pm, edited 1 time in total.
JeffM
yayyyy ... thank you jeff, and everyone else
question, when do you think 2.1.x will have active servers hovering about, and will it be installed elsewhere? (2.0.4 was overwritten by2.0.5 which was fine with me ) I'd like to test it as its made
-pyr0
thanks though, tis not me not appreciating it, just being curious while i do appreciate it
question, when do you think 2.1.x will have active servers hovering about, and will it be installed elsewhere? (2.0.4 was overwritten by2.0.5 which was fine with me ) I'd like to test it as its made
-pyr0
thanks though, tis not me not appreciating it, just being curious while i do appreciate it
- Spazzy McGee
- Sergeant Major
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- Location: Planet MoFo, Sheffield Division; United Kingdom
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- Private First Class
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Mac Client Trouble
Just d/l'd what I assume is the "official" Mac version and it crashed on startup in OS 10.3.8. The machine is a 1.25ghz G4.
The crash report shows Link (dyld) errors: undefined references to "_asinf" and "_atanf" expected to be defined in libSystem.B.dylib
Please send help.
The crash report shows Link (dyld) errors: undefined references to "_asinf" and "_atanf" expected to be defined in libSystem.B.dylib
Please send help.
Last edited by Gun Jumper on Mon Apr 10, 2006 3:51 pm, edited 1 time in total.
- optic delusion
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No reason to compile unless your linux. There are full 2.0.6 builds for windows, and mac, posted on the sourceforge files page. I'm pretty sure that the CVS is still broken too. If you must compile, use the source posted yesterday at sourceforge. not the cvs.
The mac build is PPC only, and appears to run very well there. It will not run using rosetta translation on an intel mac.
Edit: Both of the users that I know are operating OSX 10.4.6, and report good results.
The mac build is PPC only, and appears to run very well there. It will not run using rosetta translation on an intel mac.
Edit: Both of the users that I know are operating OSX 10.4.6, and report good results.
Last edited by optic delusion on Mon Apr 10, 2006 3:06 pm, edited 1 time in total.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
One Question
Hi, Congrats on the Release.
On your Changelog, what does this term mean?
Improved bots? Was there a glitch?
Thanks in advanced for the info
On your Changelog, what does this term mean?
Code: Select all
* Fixed bots on a public server - Alfredo Tupone
Thanks in advanced for the info
I get the following message while running ./configure on Linux:
gl.h is not missing. Replacing gl.h in configure by the complete path gives the same warning. Does somebody knows what I should do?configure: WARNING: Client build has been requested, but GL is not fully available (missing gl.h)
... disabling client generation
The graphics are being developed by trepan is working on them, they are separate and will be released later when done.
http://my.bzflag.org/bb/viewtopic.php?t=7274
http://my.bzflag.org/bb/viewtopic.php?t=7274
I not just any person, I am person1
- A Meteorite
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No, 2.1 is BZFlag in development - 2.2 is what it will be when it's released.Soraya wrote:so...are we skipping 2.1.x? or what?
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
odd numbers are allways development versions.
even versions are releases.
it's always A.B.C
A is the major version, we don't change that often and it can be even or odd. ( 1.10.0 and 2.0.0 )
B is the minor version, we change that when we make a new incompatable release. It is even for final and maintenance releases ( such as 1.10.0 and 2.0.4). It is odd for development versions of that new release ( 1.11.x, and 2.1.x were all development versions )
C is the revision. If the minor version is even ( a release or maintenance version), then the revision is even for oficial releases, and odd for beta versions ( 2.0.4 was a full release, 2.0.5 was beta ) If the minor version is odd ( a development version ), then the revision can be even or odd, and is just incremented as we get closer to final release ( you will see 2.1.6, 2.1.7, 2.1.8 )
so yes the final relases will always seem to "skip" the odd versions, that is because we use those odd versions for names during development.
even versions are releases.
it's always A.B.C
A is the major version, we don't change that often and it can be even or odd. ( 1.10.0 and 2.0.0 )
B is the minor version, we change that when we make a new incompatable release. It is even for final and maintenance releases ( such as 1.10.0 and 2.0.4). It is odd for development versions of that new release ( 1.11.x, and 2.1.x were all development versions )
C is the revision. If the minor version is even ( a release or maintenance version), then the revision is even for oficial releases, and odd for beta versions ( 2.0.4 was a full release, 2.0.5 was beta ) If the minor version is odd ( a development version ), then the revision can be even or odd, and is just incremented as we get closer to final release ( you will see 2.1.6, 2.1.7, 2.1.8 )
so yes the final relases will always seem to "skip" the odd versions, that is because we use those odd versions for names during development.
JeffM
Re: One Question
Code: Select all
* Fixed bots on a public server - Alfredo Tupone
- CannonBallGuy
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No. It's up to the server owners whether or not you can use Roger on their server.
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- CannonBallGuy
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Then why would I get "AutoPilot is not allowed on this server" on some servers..? o.O
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007