Textering how?

Questions and answers about the how and why of making maps.
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smartkid
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Textering how?

Post by smartkid »

Ok for my map Amain ( http://my.bzflag.org/bb/viewtopic.php?t=7417 )
id like to make the pyramids that are on each base to make it look better the color of the team in question. By taking the origanol texture from the game and using Photo shop to make it green for green team, red for red team, etc.

The photo shop is easy, i can do that, but how do I make this download the texture and use it on the pyramids?

EDIT: Where / how can i get the PSD files for the pyramid texture? Im assuming you guys use photoshop?

thanx,
smartkid
~Sk
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Winny
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Post by Winny »

you must make them into meshpyrs so:

material
name red_pyr
texture http:/yourtextureurlhere.png
end

then add the texture to a pyrimad

meshpyr
name meshpyr1
position 0 0 0
rotation 0
size 10 10 10
matref red_pyr <---------- references back up to the material
end
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Teppic
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Post by Teppic »

You should be able to do that by grouping the objects at each base together once as a definition, the specifing the 'tint' value when you place the groups, follow the link in my sig for the bzfs man page, it will outline the syntax for you.
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Post by smartkid »

i dont know anything about grouping, all Iv done is used bzedit, but thanx for the help, ill try it out
~Sk
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Spazzy McGee
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Post by Spazzy McGee »

check out the map wiki for more detail. you can't use bzedit for texturing maps, or any 2.0 objects - and if you try and put a map with textures into bzedit i don't think it will load.

http://www.bzflag.org/wiki/MapMaking
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L4m3r
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Post by L4m3r »

Using photoshop just to color something and host the image is a waste. You can do that with map code, using the existing textures. Follow spazzy's and Teppic's leads.
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smartkid
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Post by smartkid »

ok but then why is there a texture matrix in bzedit?
~Sk
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Post by A Meteorite »

smartkid wrote:ok but then why is there a texture matrix in bzedit?
Probably never finished, just like the groups section in the lower left.
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Post by smartkid »

ahh true

To L4m3r: I want a texture, i just want it a different color. plain blue, purple, red and green would lok... ugly :?
~Sk
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Post by Winny »

you can tint the different textures with the color and diffuse
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Post by smartkid »

hummm... now heres anuther dumb question, iv seen some of these maps that have been fully moddled. Now you cant tell me they made those maps completely in notepad. They had to of used some kind of 3D editer / viewer!
~Sk
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Post by Winny »

yeah, louman uses lightwave, but most people use blender, or wings 3d.

blender can be found here: www.blender.org

wings is here : www.wings3d.com
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Post by Tanner »

smartkid wrote:hummm... now heres anuther dumb question, iv seen some of these maps that have been fully moddled. Now you cant tell me they made those maps completely in notepad. They had to of used some kind of 3D editer / viewer!
Sometimes people will make a map from a modeler, convert it to a .bzw, and then add the textures, dyanmics colors, and such and such....

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Post by smartkid »

Iv actuially seen wings but never downloaded it, I used to use Ana8or but its ... limited. Thanx ill check these out
~Sk
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Spazzy McGee
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Post by Spazzy McGee »

I make most/all of my maps in a text editor. it's not as hard as it looks. I'm crap with a moddeller. the only thing i have used wings for is rocks and stuff, and things that don't need to be done by precision. i find it easier to visualise how my map is going to look using code... i know it sounds wierd but i suppose, as i have never had access to bzedit and such cuz i use a mac, that's just how i'm used to it.
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Post by smartkid »

there is an BZEdit for mac, im pretty sure. Now coding sounds goo but this map already has 670+ objects, and I dident name them anything that can help me.
~Sk
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Post by Tanner »

smartkid wrote:there is an BZEdit for mac, im pretty sure. Now coding sounds goo but this map already has 670+ objects, and I dident name them anything that can help me.
There is one, but it is in development.

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Spazzy McGee
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Post by Spazzy McGee »

yes. it's not really powerful enough to do anything yet, but with a bit more development, BinarySpike will have a seriously powerful tool.
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Post by smartkid »

Yeah i think its iBZEdit or something...
~Sk
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