4 Team CTF

User made maps to use on servers.
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styx
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4 Team CTF

Post by styx »

here's a 4 team ctf, i just made, its not much i know, screenie isnt working.
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AlliedArmour
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Post by AlliedArmour »

Simple, but has some neat feautures. Try adding some more detail to some parts.
styx
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Post by styx »

AlliedArmour wrote:Simple, but has some neat feautures. Try adding some more detail to some parts.
1. it was meant to be
2. thank you
3. maybe, can you suggest anything?
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Post by AlliedArmour »

I guess mainly the center corners if you know what I mean - they need some filling in.
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Post by styx »

AlliedArmour wrote:I guess mainly the center corners if you know what I mean - they need some filling in.
i'll see what i can do.
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Teppic
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Post by Teppic »

La la dum de dum....
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styx
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Post by styx »

Teppic
thank you :)
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ducatiwannabe
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Post by ducatiwannabe »

Nice and simple.

This is what I think most people like...

1. They like a little open...not too much, but a little at least.
2. They like plenty of things to jump on or climb, and still have it somewhat open...but somewhat packed at the same time.
3. I've found people do not like it when they can't find other tanks because of the height differences or big map, and they don't like it when you can't climb anything and everything is on a low level.

At least they don't like it as much.

Perhaps add some random 15x15 pyramids and boxes, to help with laser and to jump on? perhaps some platforms?

good start.
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Post by AlliedArmour »

My main dislike in a map is huge open spaces.
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Post by ducatiwannabe »

I said a little bit of open. If a map is so packed you shoot yourself all the time and it's hard to get around, it's not as fun as when you can get about freely.

I'm not saying making it too open, but open enough to get around.
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Post by AlliedArmour »

Oh I know - I wasn't arguing, I just meant that large spaces in maps tend to make it difficult.
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