I get the invalid mesh warning, too.
But the porgramm creates a crazy geometric object, not a simple block.
But it's a great job !
With some modification, i can make the mesh work as a platform.
Couple of things, a cube needs 8 vertices and the one in the example above has 32, they may be the same ones defined over and over again, but it's a waste of space in the map file.
Secondly, the way in which boxes are read by the map reader then put into the actual map is a little off compared to the co-ords of vertices that are in the example:- The size in x and y is applied to the box in both positive and negative directions, where as the size in z is is only applied in the positive direction, so a box 20 x 20 x 20 would be 40 wide , 40 long and 20 high.
EDIT: also marking an inside point 1/2 z above the origin and making the structure a single mesh should stop flag and player spawning inside the box.
I had nothing to do, and wanted to try out an icon editor. So I decided to make an icon for this program. Bear in mind that this is my first icon and I will make any changes neseccary.
Attachments
[The extension ico has been deactivated and can no longer be displayed.]
I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.
I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.
Tanner wrote:
This is a simple program I made that takes the specifcations of a normal box, and converts it to a mesh allowing the user to spend much less time.
It allows the user to specify the information as if he were making a normal box, but outputs it as mesh. Not a meshbox.
I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.
Just curious but what's the difference from an opengl perspective of a mesh and meshbox? My thought was that meshbox was probably a bzfs "macro" of some kind that automated the creation of boxes via the mesh.
If you really want to quickly convert a 1.0 map of boxes, just open the file in a real text editor, like vi, and globally replace box with meshbox. No need for an external program to do it.
This is a good idea. The really nice thing about it is that you can, after running your map through it, import it into Blender and your boxes are now fully editable like meshes!
ENTRIELY OFF-TOPIC: You don't need to use a shareware or adware program like awicons, the GIMP supports exporting them. Try googling it.
Pyhon script clone of box to mesh, rename '.txt' extension to '.py'. Provided under CC0-1.0 license (fixed minor bug)
(4.41 KiB) Downloaded 109 times
Just rename the extension to `.py` and it should work.(You'll need Python3 for this script to work.)
License for script: CC0 1.0 Universal (CC0 1.0)
-Zehra
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