BZrand
BZrand
a random map maker(RANDOM) for the more simple minded like me
this is NOT for 2.0 objects...
i wanted it to be 100% BEZDIT compat.....it is so far...
its BARE BONES SIMPLE....
yes i'm a dinosaur...
yes tim already has a random mapmaker bulit in
but i wanted to try and make one myself....mine
has more varied shapes then his...
you can get it here:
http://hosted.rangfar.com/bzflagworld/f ... sc&start=0
EDIT:
when you join there in your profile
change your theme to sub-silver
to see file attachments...
i dont want to have to re-write this SO READ that thread
it explains most of it...
did i mention its NOT for 2.0 objects?...
did i mention its RANDOM?...
you know its RANDOM right?
you know its NOT for 2.0 objects right?
there are a couple bugs but since its 100% compat
with bzedit you can fix them easy and quickly..
this is NOT for 2.0 objects...
i wanted it to be 100% BEZDIT compat.....it is so far...
its BARE BONES SIMPLE....
yes i'm a dinosaur...
yes tim already has a random mapmaker bulit in
but i wanted to try and make one myself....mine
has more varied shapes then his...
you can get it here:
http://hosted.rangfar.com/bzflagworld/f ... sc&start=0
EDIT:
when you join there in your profile
change your theme to sub-silver
to see file attachments...
i dont want to have to re-write this SO READ that thread
it explains most of it...
did i mention its NOT for 2.0 objects?...
did i mention its RANDOM?...
you know its RANDOM right?
you know its NOT for 2.0 objects right?
there are a couple bugs but since its 100% compat
with bzedit you can fix them easy and quickly..
Last edited by sid6.7 on Wed Nov 23, 2005 8:10 pm, edited 1 time in total.
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
Sounds cool!
great job man!
great job man!
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
thanks...
i did find 1 thing where its NOT compat with
BZedit 1.62 OR 1.65 world weapons still get
deleted in BZedit...
so that will kind make it akward...
you'll have to open up the map in
a text editor before you open it in
BZedit copy the world weapons to
your clipboard....go ahead and use
BZedit...save...
then re-open in text editor and copy
weapons back in...
sorry..didnt notice that....
i did find 1 thing where its NOT compat with
BZedit 1.62 OR 1.65 world weapons still get
deleted in BZedit...
so that will kind make it akward...
you'll have to open up the map in
a text editor before you open it in
BZedit copy the world weapons to
your clipboard....go ahead and use
BZedit...save...
then re-open in text editor and copy
weapons back in...
sorry..didnt notice that....
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
Now thats awsome! How long did it take to make this sid?
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
it took about 2 hours before i released the first version^nightmare^ wrote:Now thats awsome! How long did it take to make this sid?
with BIYA and ducatii and me1 looking at it we've
been trying to refine it for about 3 days...
me1 wins the ****** prize he was able to use BZrand
to crash BZedit.... i guess i may have
to set upper limits for objects on 800 size maps...
Last edited by sid6.7 on Sun Nov 13, 2005 6:15 pm, edited 1 time in total.
- ^nightmare^
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- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
Do know a realese date for it?JeffM2501 wrote:the new bzedit won't eat objects it dosn't know about.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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- Private First Class
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- Location: Somewhere over there.
crashed Computer, with world size 8000, 8000 teles, 8000 pyrs, 8000 Boxes, 8000 trees, 8000 drivethorught/ shootthrough objects, 0 WW's, 9.3 MB.sid6.7 wrote:it took about 2 hours before i released the first version^nightmare^ wrote:Now thats awsome! How long did it take to make this sid?
with BIYA and ducatii and me1 looking at it we've
been trying to refine it for about 3 days...
me1 wins the ****** prize he was able to use BZrand
to crash BZedit.... i guess i may have
to set upper limits for objects on 800 size maps...
Last edited by dango on Sun Nov 13, 2005 11:06 pm, edited 1 time in total.
Hannibal
if it sees an object it dosn't have an editor for, it keeps the object around just as text, lets you edit it as text, and then saves it back out into the file. so if it didn't have support for world weapons, it would not strip all the world weapons from a map that had them, it would just let them "pass thru".
it is the core of the "future safe" map parser that it uses.
if it sees an object it dosn't have an editor for, it keeps the object around just as text, lets you edit it as text, and then saves it back out into the file. so if it didn't have support for world weapons, it would not strip all the world weapons from a map that had them, it would just let them "pass thru".
it is the core of the "future safe" map parser that it uses.
JeffM
thats cool...if you could keep it to about 5 combined boxes and pyr's forWin Xp wrote:I can make you a cool object to add to the maps if you want...............
your TOTAL object size that would help...keep it SIMPLE...
again NOT 2.0 objects please..
we have 4 diffferent objects now + normal boxes and pyrs
here
ok sid6.7 (sorry for the tardiness)
here is my object
it has 7 boxes
here is my object
it has 7 boxes
- Attachments
-
- random object.bzw
- look! a random object
- (634 Bytes) Downloaded 249 times
Win, i could make that in 5 boxes.
here it is.
here it is.
- Attachments
-
- random-ized.bzw
- in 5!
- (488 Bytes) Downloaded 237 times
i doubt it .. like RPG said...too much coding forTD-Linux wrote:Can we pleeeeeez have 2.0.x objects? Please?
Maybe as an option?
Louman has some awesome 2.0.x trees, and I've seen some neat tunnels.
my simple brain....plus i am making this 100%
compatible with BZedit..and BZedit can't show
those new obejcts so you'd never be able to
see the map in BZedit and work on it..
Last edited by sid6.7 on Sat Nov 19, 2005 8:59 am, edited 1 time in total.