2.0.5 on Mac OS X
- stfu_n00b
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2.0.5 on Mac OS X
Can anyone help with installing 2.0.5 on Mac OS X?
-stfu_n00b
-stfu_n00b
- A Meteorite
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The only way to get 2.0.5 on Mac OS X is through CVS. Do you have the Developer Tools installed? (it came with your computer/copy of Mac OS X)
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- cosmos
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for what it is worth Hepcat will begin "supporting" cvs builds and regular os x clients as that is the main platform used here. solely for those without dev tools or the time/patience to build it themselves.A Meteorite wrote:The only way to get 2.0.5 on Mac OS X is through CVS. Do you have the Developer Tools installed? (it came with your computer/copy of Mac OS X)
obviously not official releases either
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Can't find SDL on Mac OSX?
I tried building bzflag under Tiger, but it appears that I need the SDL library installed. Any idea where to find this? I googled for it but didn't find it.
- optic delusion
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SDL
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
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Link to DMG file for SDL
Thanks for the link. Here's the link to the dmg file for SDL; it's very easy to install. The build is going fine now that SDL is there.
http://www.libsdl.org/release/SDL-1.2.9.dmg
http://www.libsdl.org/release/SDL-1.2.9.dmg
- netochka nezvanova
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..
does this mean that noone has compiled the 2.05 for osx jet....
- A Meteorite
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Re: ..
No, both me and Delusion can/has compiled 2.0.5 on Mac OS X. (although I can't get plugins to work still...)netochka nezvanova wrote:does this mean that noone has compiled the 2.05 for osx jet....
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Re: ya
Well... for the first time the xcode project is actually working. I get as error, but it's the same as if I compiled on the command line. I'll go back a few days in CVS and see if that fixes it... btw, this is the error:Legolas_ wrote:ya metorite don't hog the build to yourselves! upload it
If I can fiix the error by even going back a few days, I would be willing to post Mac builds here. (I doubt they will work on anything other than Tiger - that's what it will be built on)My command-line and Xcode wrote:Making all in bzfs
source='WorldWeapons.cxx' object='WorldWeapons.o' libtool=no \
depfile='.deps/WorldWeapons.Po' tmpdepfile='.deps/WorldWeapons.TPo' \
depmode=gcc3 /bin/sh ../../misc/depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../include -I../../include -DINSIDE_BZ -pipe -pedantic -fno-exceptions -W -Wall -Wundef -Wno-import -g -O2 -O3 -ffast-math -fomit-frame-pointer -fexpensive-optimizations -fno-exceptions -c -o WorldWeapons.o `test -f 'WorldWeapons.cxx' || echo './'`WorldWeapons.cxx
WorldWeapons.cxx: In function 'int fireWorldWepReal(FlagType*, float, PlayerId, TeamColor, float*, float, float, int, float)':
WorldWeapons.cxx:64: error: call of overloaded 'broadcastMessage(const uint16_t&, int, void*&)' is ambiguous
bzfs.h:65: note: candidates are: void broadcastMessage(uint16_t, int, const void*, bool)
WorldWeapons.cxx:36: note: void broadcastMessage(uint16_t, int, const void*)
make[2]: *** [WorldWeapons.o] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all-recursive] Error 1
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- A Meteorite
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Have you done the latest CVS? I keep getting errors with it now...Slayer++ wrote:I have also built 2.0.5 on tiger. I would post it on my adelphia webspace but I only have 10mb of storage.
The last buiild I could do was on the 26th of this month. I messed up my CVS folder, and when I use the -R time/date option to go back it won't build. If I go back any later files start dissapearing from the repository...
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http://www.yousendit.com/Slayer++ wrote:I have also built 2.0.5 on tiger. I would post it on my adelphia webspace but I only have 10mb of storage.
Here's a website that will let you transfer large files. You upload it to their server and it sends a message to the recipient. You could "send" your 2.0.5 build and then post the link to the file for the few folks who want it.
You could use my e-mail for the "receiver" address - I don't care if that address gets spammed.
ATD
Ok, here it is http://users.adelphia.net/~devin_d/.
A few of the image files were removed so it would fit and are are listed on the download page. You will just have to add these yourself.
This was checked out of cvs today.
A few of the image files were removed so it would fit and are are listed on the download page. You will just have to add these yourself.
This was checked out of cvs today.
- netochka nezvanova
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great it worked!
got the runtime sdl framework from here http://www.libsdl.org/release/SDL-1.2.9.dmg
thanks
finaly got lost in loumans mystic valley....
got the runtime sdl framework from here http://www.libsdl.org/release/SDL-1.2.9.dmg
thanks
finaly got lost in loumans mystic valley....
now I don't expect this to work on anything other then 10.4 and maybe 10.3, but here goes.
http://my.bzflag.org/builds/2.0.x/bzfla ... .11.02.dmg
This is a cvs build of the 2.0.x branch as of tonight. It should not link to X11 like the last one I made. It also is plugin enabled, and has premade binarys for some of the sample plugins ( in the plugins dir ). Also included is all the man pages in HTML format, as well as the misc dir full of good "stuff".
I'm just expermentin with difrent package styles.
Please let me know how it works out.
http://my.bzflag.org/builds/2.0.x/bzfla ... .11.02.dmg
This is a cvs build of the 2.0.x branch as of tonight. It should not link to X11 like the last one I made. It also is plugin enabled, and has premade binarys for some of the sample plugins ( in the plugins dir ). Also included is all the man pages in HTML format, as well as the misc dir full of good "stuff".
I'm just expermentin with difrent package styles.
Please let me know how it works out.
JeffM
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- optic delusion
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My 10.3.9 wouldn't even open the disk image.
My 10.3.9 wouldn't even open the disk image.
Something is obviously wrong on my mac.
Something is obviously wrong on my mac.
Last edited by optic delusion on Thu Nov 03, 2005 12:58 pm, edited 1 time in total.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
we found out why plugins didn't work in that last one (xcode strips API links out of the bzfs binary ).
so I have made
http://my.bzflag.org/builds/2.0.x/bzfla ... .11.08.dmg
please give it a shot
so I have made
http://my.bzflag.org/builds/2.0.x/bzfla ... .11.08.dmg
please give it a shot
JeffM