Wings Forest Map Project
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
wait. have the temples in opposite corners, rather than straight across, or maybe slightly offset like this:
Good Flags, or something in the other corners.
hmmm. i'm just thinking about gameplay and layout here.
This has to be fun to play as well as lookm pretty
Good Flags, or something in the other corners.
hmmm. i'm just thinking about gameplay and layout here.
This has to be fun to play as well as lookm pretty
"Life is what happens to you while you're busy making other plans." - John Lennon
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
alrighty, ive made:
1.a temple, see what you think
2.a (not very good) dead tree(unless you add leaves)
3.mushrooms, cool ones:)
as soon as someone tells me how to turn wings to .bzw and how to put textures on i will post them
1.a temple, see what you think
2.a (not very good) dead tree(unless you add leaves)
3.mushrooms, cool ones:)
as soon as someone tells me how to turn wings to .bzw and how to put textures on i will post them
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
I do know everything, just not all at once. Its a virtual memory problem.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
to export to bzw, there is a wings to bzw plugin. search the forums for it. It only works on the most recent versions of wings, so you need, the latest versions of the OS your using (you use Mac OS X Tiger don't you?)
I added my textures after i exported.
For real help on 3D moddeling you want to talk to BIYA. I'm just a beginner.
I need my textures hosted before I post the code for my stump!!!!
I added my textures after i exported.
For real help on 3D moddeling you want to talk to BIYA. I'm just a beginner.
I need my textures hosted before I post the code for my stump!!!!
- Attachments
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- Wood Rings Texture
- rings.png (51.7 KiB) Viewed 7477 times
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- Bark Texture
- bark.png (79.86 KiB) Viewed 7478 times
"Life is what happens to you while you're busy making other plans." - John Lennon
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- Private First Class
- Posts: 28
- Joined: Fri May 20, 2005 3:51 am
Aztec pyramids
If you want to go with the Aztec/jungle idea, here's an image of a pyramid at Chichen Itza in the Yucatan.
http://www.crystalinks.com/chichensides.jpg
http://www.crystalinks.com/chichensides.jpg
Re: Aztec pyramids
capt_crunch wrote:If you want to go with the Aztec/jungle idea, here's an image of a pyramid at Chichen Itza in the Yucatan.
http://www.crystalinks.com/chichensides.jpg
alrighty i will make one like that.
BIYA, i think the bridges need to be more like rope kind of bridges not like you have em.
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
I do know everything, just not all at once. Its a virtual memory problem.
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- Private First Class
- Posts: 28
- Joined: Fri May 20, 2005 3:51 am
game playability
Spazzy wrote:
I was also thinking that tanks could fly from tree to tree, but flaps would be limited so that they had to be a bit skilled to stay in the treetops. There would be an understory of smaller trees, mushrooms, or something else to give the map multiple flying pathways at different elevations.
Whadda ya think?
Playability is also big on my mind. My original idea was that most tanks would be able to fly; i.e. Wings flags heavily scattered everywhere. Other flags would also be around for variety. The team flag carrier would probably not survive going across the map without cover from flying teammates.hmmm. i'm just thinking about gameplay and layout here.
This has to be fun to play as well as lookm pretty
I was also thinking that tanks could fly from tree to tree, but flaps would be limited so that they had to be a bit skilled to stay in the treetops. There would be an understory of smaller trees, mushrooms, or something else to give the map multiple flying pathways at different elevations.
Whadda ya think?
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- Private First Class
- Posts: 28
- Joined: Fri May 20, 2005 3:51 am
Another idea for bridges
Another idea for bridges: fallen logs across the ravine. Might look cool!
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: Aztec pyramids
wait, it's probably easier to do that with meshboxes in a text editor. i'll try that - that's how i'v been mapping for the past million years.eagle wrote:capt_crunch wrote:If you want to go with the Aztec/jungle idea, here's an image of a pyramid at Chichen Itza in the Yucatan.
http://www.crystalinks.com/chichensides.jpg
alrighty i will make one like that.
"Life is what happens to you while you're busy making other plans." - John Lennon
Made with mesh's in wings 3D will definitly be smaller, we have to think about size and profiency here to guys.Spazzy Mcgee wrote:eagle wrote:
capt_crunch wrote:
If you want to go with the Aztec/jungle idea, here's an image of a pyramid at Chichen Itza in the Yucatan.
http://www.crystalinks.com/chichensides.jpg
alrighty i will make one like that.
wait, it's probably easier to do that with meshboxes in a text editor. i'll try that - that's how i'v been mapping for the past million years.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
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- Private First Class
- Posts: 28
- Joined: Fri May 20, 2005 3:51 am
Wings3d not good for trees; found free(?) tree model
I spent some time this morning looking for tutorials on tree modeling in Wings3d. It looks like other tools are more suited for generating fractals; I found one question on the Wings3D forums about trees and didn't see any good responses.
I then found this site where it appears you can download a free model of a tree:
http://3dp2.0catch.com/potm/plant%20of% ... month.html
If the link doesn't work, go to 3dplants.com and click on "download plant of the month".
The terms of use appear to suggest that we can use it for 3d games:
I then found this site where it appears you can download a free model of a tree:
http://3dp2.0catch.com/potm/plant%20of% ... month.html
If the link doesn't work, go to 3dplants.com and click on "download plant of the month".
The terms of use appear to suggest that we can use it for 3d games:
YOU ARE ALLOWED TO use this model for the creation of 2-dimensional or 3-dimensional scenes or animations for use in commercial art projects, multi-media applications, architectural or landscape designs, 3D games, virtual reality simulations, etc...
YOU ARE NOT ALLOWED TO sell or distribute this model as an individual 3D mesh model or 3D object, or sell or distribute the associated object geometry or texture files, or modified versions thereof, or post or distribute any files or material from which these geometries or associated files can be extracted.
Last edited by capt_crunch on Fri Oct 28, 2005 5:58 pm, edited 2 times in total.