CurrentPlayTracker
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
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CurrentPlayTracker
It seems that many plugin Ideas are dependant upon current server status, and at present there is no way to produce a snapshot of the current players. As opposed to PlayHISTORYTracker, a plugin should be devised that does nothing but track CURRENT players, and can be called upon at any time to produce information, in a standard format, ready for digestion by other plugins.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
- I_Died_Once
- Special Forces
- Posts: 635
- Joined: Sun Nov 28, 2004 5:27 pm
- Location: The Dark Side
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...or does he mean something that'll go to the tune of "Sir Pants is kicking @$$ over at the Octagon Map" and "L4m3r is losing badly over at GamesUnited"
"Darth Vader just capped another flag at Viper's"
...with buddy lists & cross server messaging?
& make it cook breakfast. woot.
"Darth Vader just capped another flag at Viper's"
...with buddy lists & cross server messaging?
& make it cook breakfast. woot.
...This has been a recording.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
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Snapshot was a poor choice of words. I don't want any screen capture or tank position data. As usual with me, I'm not sure exactly what I'm thinking of, I just got a general concept.
Here's what I got.
A plugin that keeps track of who is on, and what team they are on.
It could also track who killed who.
I don't know if it's possible to track how many times they picked up which superflag or team flags.
My thought was it could produce information on demand, for example, if racetoseven needed to check if teams were even.
Or it could produce a simple text file that could be anylyzed at a later time, for many reasons.
It just seems to me that other plugin development would benefit from having this type of info readily available, in a standard format.
Here's what I got.
A plugin that keeps track of who is on, and what team they are on.
It could also track who killed who.
I don't know if it's possible to track how many times they picked up which superflag or team flags.
My thought was it could produce information on demand, for example, if racetoseven needed to check if teams were even.
Or it could produce a simple text file that could be anylyzed at a later time, for many reasons.
It just seems to me that other plugin development would benefit from having this type of info readily available, in a standard format.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
possible
So is it even possible to record who picked up what flag, and when?
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.