BZFlag Beta Build 2.0.3b17
-
- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
AMD did not support SSE until the Athlon XP, so you're one core revision too old. Sorry!wiz wrote:I tried this version and I get a crash upon launch. I get the "bzflag.exe has encountered a problem and needs to close, please tell microsoft about this problem" error dialog. I'm not sure what information about the crash I can provide, but my system is an AMD Athlon Thunderbird 1.0 GHz, Radeon 7500 AIW, WinXP SP1..
DOH! Shoulda thought about that a bit longer before trying it. I read the "and older Athlon chips" part and thought - cool, that's for me.DTRemenak wrote:AMD did not support SSE until the Athlon XP, so you're one core revision too old. Sorry!wiz wrote:I tried this version and I get a crash upon launch. I get the "bzflag.exe has encountered a problem and needs to close, please tell microsoft about this problem" error dialog. I'm not sure what information about the crash I can provide, but my system is an AMD Athlon Thunderbird 1.0 GHz, Radeon 7500 AIW, WinXP SP1..
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
i noticed that 17+ crashes alot. When i go from observer and rejoin to the server, it crashes. Also, when im in observer mode, ill go nr. But i am still able to talk to people.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
Slight change btw 17 and 17+
17+ seems slightly smoother than 17 (thought both have a bit of jerkiness/mushiness when the view gets busy), but framerates are about the same on WinXPsp2 on Athlon64 3000 and Geforce 5700 ultra.
-
- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
- Tropican8
- Private First Class
- Posts: 312
- Joined: Fri Mar 18, 2005 11:51 pm
- Location: As close to the grove as you can get
A 2.66 celeron should be based on a P4 Northwood. It probably works with the "for P4s and AMD Athalons XPs or better" build.tmasboa wrote:will the optimized version run on a celeron 2.66?
Also, what new features does the 2.0.3 have?
edit: why do you need dx7? i though bz uses opengl
As to why you need DX7, it is for sound, etc. You can compile bzflag yourself without DirectX as a requirement, instead you would use SDL. Then all you need is SDL.dll. I recommend using the premade compiles though if you have DirectX installed properly, as you will not have to worry about screwing something up as much. (Unless you want to be on the bleeding edge, then build CVS to your heart's content.)
DX7 or better is supported on all 32-bit windows versions except for NT4. If you want to run BZFlag on NT4, you're crazy. Err, scratch that. What I meant to say, was if you want to run BZFlag on NT4 or a machine without DX7, contact us and we will build a version with "old-school" (mmsystem) joystick support. You will still need DX3 for sound support.
- I_Died_Once
- Special Forces
- Posts: 635
- Joined: Sun Nov 28, 2004 5:27 pm
- Location: The Dark Side
- Contact:
-
- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
I_Died_Once
the 17+ one
or the P4 SSE one if you are feeling lucky.
bulding on windows can be interesteing. Windows does not come with a compiler.
you can getn and install mingw a free compiler, and there are instructions on how to build using it in the source distroubtions.
We use Visual Stuidio .net 2003 ( VC7.1 ) to build the "real" binarys.
but as AlliedArmour said, why do you need to build. These binarys will work fine for you, and we will make them as needed.
The normal binarys will work fine on 2000, as it supports Direct X just fine.
the ONLY OS versions that did not support Direct X 7 were windows NT 3.5 and 4.0. Even tho XP and 2000 are "built on NT" they do fully support direct X.;
the 17+ one
or the P4 SSE one if you are feeling lucky.
bulding on windows can be interesteing. Windows does not come with a compiler.
you can getn and install mingw a free compiler, and there are instructions on how to build using it in the source distroubtions.
We use Visual Stuidio .net 2003 ( VC7.1 ) to build the "real" binarys.
but as AlliedArmour said, why do you need to build. These binarys will work fine for you, and we will make them as needed.
The normal binarys will work fine on 2000, as it supports Direct X just fine.
the ONLY OS versions that did not support Direct X 7 were windows NT 3.5 and 4.0. Even tho XP and 2000 are "built on NT" they do fully support direct X.;
JeffM
- ^nightmare^
- Private First Class
- Posts: 1264
- Joined: Sun Feb 20, 2005 7:14 pm
- Location: Alabama
- Contact:
Re: burrow
its supposed to be like that, one of the bad things about burrow...Matt? wrote:i have a complaint abot the burrow flag. when you get burrow your radar goes to the biggest size nad you cant change it. is it possible to make it so it is changeable
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
When I build for Windows, it is on Windows 2000 AS (not XP).
If you want to build on windows and are familiar with the linux build process, I recommend MingW with MSYS. Fairly complete instructions can be found in README.MINGW32. If you have trouble, look at the troubleshooting section of that file first; if the answer's not there then come ask on IRC.
If you want to build on windows and are familiar with the linux build process, I recommend MingW with MSYS. Fairly complete instructions can be found in README.MINGW32. If you have trouble, look at the troubleshooting section of that file first; if the answer's not there then come ask on IRC.
- Mucho Maas
- Private First Class
- Posts: 515
- Joined: Tue Sep 21, 2004 5:14 pm
Re: burrow
yeah, i was never sure if burrow was a bad flag or a good flag.^nightmare^ wrote:its supposed to be like that, one of the bad things about burrow...Matt? wrote:i have a complaint abot the burrow flag. when you get burrow your radar goes to the biggest size nad you cant change it. is it possible to make it so it is changeable