The Great wall

User made maps to use on servers.
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1badplayer
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The Great wall

Post by 1badplayer »

here is my new map. it is a 2 team ctf. I think there may be a bug or two in it. i would like someone to run it and see how it plays. let me know what you think.
Attachments
1.1.4.bzw
Great Wall ctf Map
(364.66 KiB) Downloaded 223 times
the field.jpg
the field
(42.84 KiB) Downloaded 103 times
the wall
the wall
The wall.jpg (39.59 KiB) Viewed 1960 times
inside the wall
inside the wall
inside the wall.jpg (35.02 KiB) Viewed 1972 times
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BinarySpike
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Post by BinarySpike »

Cool looking map... I can't wait to play.
AlliedArmour
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Post by AlliedArmour »

Looks nice! Good work
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^nightmare^
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Post by ^nightmare^ »

Looks very good!
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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1badplayer
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Post by 1badplayer »

ty
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Tropican8
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Post by Tropican8 »

I'll put this map up at my place tonight EDT. Looks good.
Last edited by Tropican8 on Tue Jul 26, 2005 6:16 pm, edited 1 time in total.
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Spazzy McGee
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Post by Spazzy McGee »

Like It!!!

is it had coded?

oh and btw, post some maps at the Mapatorium! it has automatic forum notifiacation and free screenshot hosting! http://www.garrettsites.net/bzmaps/index.php
"Life is what happens to you while you're busy making other plans." - John Lennon
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RPG
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Post by RPG »

Yep, completely free.
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Tropican8
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Post by Tropican8 »

1bad, the map is awesome, but people keep getting stuck when going through the wall with burrow. Also flags keep spawning on the inside of the wall as well.
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1badplayer
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Post by 1badplayer »

ok i will try to fix
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1badplayer
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Post by 1badplayer »

here is the fix for burrow. working on fix for flag in buildings.
Attachments
1.1.5.bzw
great wall
(244.69 KiB) Downloaded 194 times
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1badplayer
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Post by 1badplayer »

this one should take care of most of the building flag problem.
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1.1.6.bzw
great wall
(261.13 KiB) Downloaded 194 times
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TD-Linux
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Post by TD-Linux »

I noticed that it seems a bit hard to jump on the cylinders at the base of the wall. I am not sure why that is, but make sure you have at least 3 meters between the jump height of the tank and the height of the cylinder.

Otherwise, this map is great! One other thing: It would be fun if the caution-textured surfaces on each side could jump you over the wall.
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dartman
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Post by dartman »

^Yeah, that's what I thought they did before I got on them. :| Apparentelly not.
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Hannibal
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Post by Hannibal »

theyre just for camping, basically. an unelevated camping position...
Games don't make people violent, lag does.
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