Here's a CTF map that's basically the results of my efforts to learn BzEdit. For 4 teams; practically symmetrical. I tried to give the player multiple options on paths to take while capturing a flag.
I haven't tested any particular configs with this yet. It's my first map, so there are no 2.0 features.
Questions? Comments? Suggestions?
Epsilon CTF
Epsilon CTF
- Attachments
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- screen2.jpg
- A base
- (205.65 KiB) Downloaded 94 times
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- Untitled-1 copy.jpg
- Overview of the map
- (210.89 KiB) Downloaded 103 times
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- Epsilon CTF.bzw
- The world file
- (30.76 KiB) Downloaded 181 times
That's from BzEdit. It denotes the drivethrough/shootthrough properties. So a pyramid that you can drive through bu not shoot through will have a different texture from the ones that you can drive through AND shoot through, and regular pyramids will have the normal texture. So they all appear in-game the same, it's just BzEdit's way of providing visual clues to the properties of the pyramid.
- Brennen The Great
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- ^nightmare^
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wow! great job Elem3nt
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- BinarySpike
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- Brennen The Great
- Private First Class
- Posts: 310
- Joined: Sat Mar 19, 2005 8:06 pm
- Location: MN