Underwater bzflag

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Underwater BZFlag??

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Total votes: 30

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RPG
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Post by RPG »

mr manalishi wrote:I wonder if a plug-in would be made so you could move upward with a key(NOT jump) and then dive slowly down.
No, only because that would require a change in the client (binding the up key to moving the tank up)
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TD-Linux
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Post by TD-Linux »

If you make a hollow box with a mesh, then flags should spawn inside it. Make sure not to define the inside of the box as 'inside'.

For an example, go to The Two Castles. Go through the teleporter on the top of the wall. Inside the stone cylinders you can drop the flags without a problem. If you add a floor, it still should work fine.

Another idea to add tint to the water:
Make the sea a huge 3D grid of semitransparent surfaces. Then everything around you is tinted blue, and the farther a tank is away from you, the fainter it appears.
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optic delusion
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Back up

Post by optic delusion »

I'm gonna put this map back up this week. Starting Monday.
I took it down when I had texture problems because I was running BZFlag2.0.0, and couldn't use 2.0.2 under MacOSX10.2
Now I've upgraded my OS and hope the problems hosting this map disappear. Still trying to get the conf. just perfect.

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Take a look at my Defender game mode concept.

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M1A2AbramsTank
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Post by M1A2AbramsTank »

One question, it says the water texture couldn't be downloaded, could u post it so we can put it in our BZFlag texture folders?
I'm baaaaaaaaack!
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theethan77
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Post by theethan77 »

damn, this wil be cool! but you should have like underground bases and things, like this roman looking map i was on with underground piping everywhere, you all gotta put up the server so we can test it out ;D sounds awesome gonna be a **it load of work!
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M1A2AbramsTank
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Post by M1A2AbramsTank »

THEETHAN77 wrote:................. sounds awesome gonna be a **it load of work!
The maps already been made, it's really good except that it's rather laggy when your under water. Otherwise than that it's great.
I'm baaaaaaaaack!
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