bzedit
- RPG
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Re: bzedit
You can't do any of that in bzeditgbbiya wrote:how do u change the texture and everything and how do u make a spawn point
- BinarySpike
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a texture can only be put on certain objects...
(if it has the word 'mesh' in it's name it can; meshbox, meshpyr... etc. etc.)
Spawn points are exactly like boxes (so you can create place holders in bzedit)
Just renaim the box to zone and add the objects:
flag
team
safety
(flag stands for flags, team stands for the teams, and safety stands for safety zones for CTF team flags)
(if it has the word 'mesh' in it's name it can; meshbox, meshpyr... etc. etc.)
Spawn points are exactly like boxes (so you can create place holders in bzedit)
Just renaim the box to zone and add the objects:
flag
team
safety
(flag stands for flags, team stands for the teams, and safety stands for safety zones for CTF team flags)
gbbiya,
BZEdit was developed before it became popular (and/or possible?) to change the textures of objects. As others mentioned, this is done by hand in any text editor.
Take a look at LouMan's Camelot map for a good example of textures and such in a bzw file: http://my.bzflag.org/bb/viewtopic.php?p ... ght=#34570
Visit http://my.bzflag.org/bb/viewtopic.php?t=2698 for a converter to switch from 3D rendered objects to bzw files. This is helpful for making 3D objects of virtually any dimension. You'll need to use one of the many 3D programs out there to create the .obj file before using the converted.
BZEdit was developed before it became popular (and/or possible?) to change the textures of objects. As others mentioned, this is done by hand in any text editor.
Take a look at LouMan's Camelot map for a good example of textures and such in a bzw file: http://my.bzflag.org/bb/viewtopic.php?p ... ght=#34570
Visit http://my.bzflag.org/bb/viewtopic.php?t=2698 for a converter to switch from 3D rendered objects to bzw files. This is helpful for making 3D objects of virtually any dimension. You'll need to use one of the many 3D programs out there to create the .obj file before using the converted.
protected object myTank(){
foreach(noob in this.game){return frag(noob);}}
foreach(noob in this.game){return frag(noob);}}