BZFlag beta build 1.11.23

All things BZFlag - no [OT] here please
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JeffM
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BZFlag beta build 1.11.23

Post by JeffM »

Instead of just tacking new builds onto a single long testing post, I'm going to be making a new sticky topic for each vesion.

So today we have 1.11.23.

Windows Installer.
http://bzbb.bzflag.org/builds/1.11/bzflag1.11.23.exe
(requires directX 7 + )

Macintosh Disk Image
http://bzbb.bzflag.org/builds/1.11/BZFlag-1.11.23.dmg
(requires SDL)

WINDOWS USERS
If you are a windows user using anything before windows XP, then you may need to update your directX version, ether run windows update, or go here and get the latest runtime, http://www.microsoft.com/directx/

MACINTOSH USERS
This is the first mac build I have done, please let me know how it works. It dosn't have all the slickness of the normal release DMG, but it should work. The build MAY only be compatable with 10.3, I don't know. You will want to get the SDL runtimes if you do not allready have them, they can be found at, http://www.libsdl.org/release/SDL-1.2.7.pkg.tar.gz
Last edited by JeffM on Sun Nov 28, 2004 11:43 pm, edited 1 time in total.
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Scorch
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Post by Scorch »

thank you very much PL!
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nurdc0re
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Post by nurdc0re »

Just out of curiosity, what's the deal with SDL on Mac OS X? I do not remember installing it before (how can I tell if it is and the version?), things work fine with BZFlag 1.10.8, and I have not needed it to get builds of 1.11.x I have made myself before to work.

EDIT: Okay, I ran off to the SDL website and got version 1.2.7 installed. Unfortunately, the binary you posted still does not work (Mac OS X 10.3.6), and running it with the terminal gives the following error:
dyld: /Users/skidz/Desktop/BZFlag-1.11.23.app/Contents/MacOS/bzflag can't open library: /sw/lib/libSDL-1.2.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
I do know that the SDL installer I downloaded put it's stuff in "/Library/Frameworks/SDL.framework/". I hope maybe some of this helped.
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Post by RPG »

On behalf of all people that don't know anything about C, thank you
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JeffM
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Post by JeffM »

SDL is an option in all builds now, it was not in 1.10.x.

These are the things I want to know. What works and what dosn't

I'll try to make a non SDL build for the mac tonight.
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Post by The Red Baron »

*edited for redundency*
Last edited by The Red Baron on Wed Nov 24, 2004 1:01 am, edited 1 time in total.
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Post by Scorch »

rb, i think that might be a silly problem not sure, if your mousebox is smaller your mouse goes faster.
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Post by The Red Baron »

*edited for redundency*
Last edited by The Red Baron on Wed Nov 24, 2004 1:01 am, edited 1 time in total.
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Post by trepan »

RB, a few questions:

1. Which map of mine are you referring to?
The physics drivers map?

2. What is your FPS when this sensitivity
reduction occurs? That PhyDrv map is nasty
for FPS because it has the mirror enabled,
rain enabled, and a boat load of flags.

3. Does this primarily occur on a moving surfaces?

Newer client builds will allow you to individually
turn off the rain, mirror, track marks, etc... Although
I don't think that any of these features would cause
your problem in isolation, it may be worthwhile for
you to play with them.

I'll also note that the basic mouse-to-movement
interface on the client side hasn't really changed all
that much. The only places that you should notice a
real difference is while flying or on an ice patch.
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Post by The Red Baron »

trepan i believe you are correct in linking it to FPS related issues after i checked the it again i had like 28FPS, without firing.

Don't worry about it.
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Post by JeffM »

the message did say it may not be compatable with anything other then 10.3, I will be working on the mac builds when I can.
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BZFS0014 is online!

Post by romfis-austria »

one is new servers version there again! (BZFS0014)

on bzflag servers version BZFS0013 is error; Incompatible server version BZFS0014.

MfG.
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JeffM
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Post by JeffM »

code ins CVS is newer, I'll have to build again.
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Post by M1A2AbramsTank »

i love this game, can't wait till new version comes out in Dec. the final is gonna rock the house!
I'm baaaaaaaaack!
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