The sun
- The Purple Panzer
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The sun
In my last map (posted in another forum) I included a representation of Stonehenge as it is now. I didn't put in the heelstone, and it got me thinking: how accurate is the sun movement in the game?
Now I admit this is probably silly, and nobody will likely care - but I at least am strongly affected by light and shadow, and the apparent time of day and time of season. It'd be great if servers let you put in latitude and longitude, and the movement of the sun were correct - including seasonal variation of sun position and shadow length. It might seem minor, but I believe it's been built into our consciousness for a few million years - and it does make a difference in attitude when playing.
I expect it's probably a really minor code change, but one that requires some careful thinking to do right. But it'd be nice.
Now I admit this is probably silly, and nobody will likely care - but I at least am strongly affected by light and shadow, and the apparent time of day and time of season. It'd be great if servers let you put in latitude and longitude, and the movement of the sun were correct - including seasonal variation of sun position and shadow length. It might seem minor, but I believe it's been built into our consciousness for a few million years - and it does make a difference in attitude when playing.
I expect it's probably a really minor code change, but one that requires some careful thinking to do right. But it'd be nice.
- Workaphobia
- Master Sergeant
- Posts: 252
- Joined: Wed May 26, 2004 7:29 pm
That was one of my favorite lines, rr. Of course, all of the early ones are my favorites.
Ahem.. the only complaint I have about the whole day night thing is that with lighting enabled it is impossible to play effectively at night and during certain times of the day. The entire system needs a little more ambient light so you can see what you're doing, and it never helps when two sides of a building are equally poorly lit.
Ahem.. the only complaint I have about the whole day night thing is that with lighting enabled it is impossible to play effectively at night and during certain times of the day. The entire system needs a little more ambient light so you can see what you're doing, and it never helps when two sides of a building are equally poorly lit.
"Nifty News Fifty: When news breaks, we give you the pieces."
What would be cool is if servers could choose to control the time of day or night. And if light sources other than the sun could be created.
Doing this would allow you to create all dark maps were you could create dark "doom"-like areas with scattered lighting (would work best if servers could disable the radar). This opens up possibilities of new flags for these specific kind of areas.
Doing this would allow you to create all dark maps were you could create dark "doom"-like areas with scattered lighting (would work best if servers could disable the radar). This opens up possibilities of new flags for these specific kind of areas.
Just noticed this patch submitted by DTR:
http://sourceforge.net/tracker/index.ph ... tid=303248
It allows one to set the latitude and longtitude
from the server.
http://sourceforge.net/tracker/index.ph ... tid=303248
It allows one to set the latitude and longtitude
from the server.
Agreed, I've tried using it before on my mac and it was way too dark at night (even when i went in shadowns from building during the day) so I just turned it off. If we could just fix that, I would love to use it.Workaphobia wrote:Ahem.. the only complaint I have about the whole day night thing is that with lighting enabled it is impossible to play effectively at night and during certain times of the day. The entire system needs a little more ambient light so you can see what you're doing, and it never helps when two sides of a building are equally poorly lit.
- The Purple Panzer
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Yet it might be just as interesting if the game stayed true to nature - real shadows (though of course not on both sides of a building), and in darkness either illumination objects (local lights) to cast light, or... headlights. You turn them on, and you light up your visual cone, and see well there; but others see you too, just as you see a car at night. It would I think add a dimension to the game, sort of like a form of stealth/cloaking, but by choice (do I turn my lights on or not?) Think, for example, of a game of paintball by strong moonlight, in which the players carry powerful lamps which they may use at will.
It might be a very interesting dimension too, as a team could arrange for someone to be the illuminator at a planned moment, and others to defend against opportunistic attackers as well as to prosecute any illuminated targets: sort of an "everybody get in position", "lights on", "lights off", "kill", with the last two steps overlapping. Sort of combat by firefly.
It might be a very interesting dimension too, as a team could arrange for someone to be the illuminator at a planned moment, and others to defend against opportunistic attackers as well as to prosecute any illuminated targets: sort of an "everybody get in position", "lights on", "lights off", "kill", with the last two steps overlapping. Sort of combat by firefly.
- Workaphobia
- Master Sergeant
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- Private First Class
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i prefer the night or dusk settings =)
so the sun really doesn't bother me when i play . heh . to mee it just feels kinda weird to shoot someone on a nice beautiful bz day ;)
but sometimes when i'm observing i think it would be neat at least visually to see different kinds of clouds . a few big fluffy clouds that'll cast moving shadows along the ground during the day .
i guess we all have our lil bz wish list ;) heehe
so the sun really doesn't bother me when i play . heh . to mee it just feels kinda weird to shoot someone on a nice beautiful bz day ;)
but sometimes when i'm observing i think it would be neat at least visually to see different kinds of clouds . a few big fluffy clouds that'll cast moving shadows along the ground during the day .
i guess we all have our lil bz wish list ;) heehe