Random object placement scripts

Discussion, updates, modifications, etc for the various map editors...
Post Reply
User avatar
Zehra
Private First Class
Private First Class
Posts: 921
Joined: Sun Oct 18, 2015 3:36 pm
Location: Within the BZFS API and Beyond it
Contact:

Random object placement scripts

Post by Zehra »

I liked the idea of random generator, it reminds me of GrassTuftGenerator which employed a different method for object placement.

I recreated version 1 of the "random generator" in Python 3 and find it an interesting experiment to try to work/toy with.
bzrandom-0-1.txt
License is: CC0-1.0
(1.96 KiB) Downloaded 43 times
I release my work under the terms of the CC0-1.0 license: creativecommons.org/publicdomain/zero/1.0/deed.en

I later plan to work/expand on the concept of random map generation, as in my opinion, it offers a great potential in BZ which hasn't been fully utilized or realized.

-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
There's a difference between knowing my name and knowing me, one shows respect to my name and the other is to who I am. ~Zehra

See where I've last been active at Strayers.
Visit BZList.net for a modern HTML5 server stats site.

Click here to view the 101 Leaderboard & Score Summaries Last updated 2021-01-12 (YYYY-MM-DD)
Latest 101 thread
User avatar
wombit
Private First Class
Private First Class
Posts: 7
Joined: Thu Jun 27, 2019 1:44 pm

Re: Random object placement scripts

Post by wombit »

Thank you, very cool
A digital wombat
Post Reply