It’s been years since there’s been a viable map editor for BZFlag. The current recommendation has been to use 3D modeling tools such as Blender or Wings 3D and use a plugin or modeltool to convert it into map files. While this approach is still the recommendation for handling complex objects like meshes, learning a 3D modeling tool to make maps with just primitive obstacles has a huge learning curve. Years ago, BZWorkbench was an official effort intended to solve this problem by being an all-in-one map editor; however, that project is now nearly defunct.
I’d like to introduce the next evolution in map editing: WebBZEdit. A cross-platform, browser-based map editor available for all modern browsers with WebGL support. This project was inspired by The Noah's webbzw, cs8425's bzw-viewer, and iBZEdit.
This project was started in April 2021 and was seeing features being added steadily since then; however, life has gotten in the way since then but I do plan on continuing its development soon! This is considered alpha-level software and will have bugs! However, it's stable enough for most uses and I'm comfortable with officially announcing it.
Here are some of the highlights:
- Ability to toggle between different game modes
- Ability to create, edit, and delete the following obstacles,
- Bases
- Boxes
- Pyramids
- Teleporters
- Zones
- Manage map settings such as jumping, ricochets, friendly fire, BZDB settings etc.
- Manage flag counts and settings
- Support for managing the world wall boundaries and grass
Use WebBZEdit today! There’s nothing to download, just go to https://web-bzedit.allejo.org/