Salut,
In attached file, a script to generate a funny map.
Script is under AGPL licence.
Feel free to modify it.
Or delete the hudge shockwave, mass destruction spell.
CTF DUC DUNGEON (script generated)
CTF DUC DUNGEON (script generated)
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- dungeon.png
- (1.6 MiB) Not downloaded yet
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- ctf_duc_dungeon.tgz
- (21.2 KiB) Downloaded 223 times
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Re: CTF DUC DUNGEON (script generated)
This actually looks pretty darn nice. Might be cool to try a no-jump no-radar version.
Re: CTF DUC DUNGEON (script generated)
Does the script generate random maps, as for ducati?
I wouldn't know about a no-radar version; as far as I know, it is no-jump with superflags, including one that allows to jump - which could be quite interesting, tactically.
I've played there a couple of times and I had a lot of fun.
Very nice work, mathiaz!
I look forward to play there again, and to try the map in a fm.
Nove.
I wouldn't know about a no-radar version; as far as I know, it is no-jump with superflags, including one that allows to jump - which could be quite interesting, tactically.
I've played there a couple of times and I had a lot of fun.
Very nice work, mathiaz!
I look forward to play there again, and to try the map in a fm.
Nove.
non che d'i fiori e de le foglie nove
Re: CTF DUC DUNGEON (script generated)
Yes the script generate a random map as for ducati.
Yes no radar, may be interesting. But the map seems too big for 2 player with no radar.
So an option could be to decrease radar range :
-set _radarLimit 150
or less
Jump in enable with super flag.
So team flag carrier can t jump, and must drive through corridor.
While other player who reach jump flag can cross map faster.
Yes no radar, may be interesting. But the map seems too big for 2 player with no radar.
So an option could be to decrease radar range :
-set _radarLimit 150
or less
Jump in enable with super flag.
So team flag carrier can t jump, and must drive through corridor.
While other player who reach jump flag can cross map faster.
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Re: CTF DUC DUNGEON (script generated)
Yeah, radar sizes and alike are conf-based changes anyway, so we can try any combination. The important thing is the generated bzw.