tainn wrote: ↑Tue Dec 18, 2018 10:03 pm
Currently, it is publicly visible how many kills/deaths each player on the map has individually, how many players of any team are currently online, what is the team score based on flag captures (ctf) or what is the team score based on the sum total of that team players' kill - death values (ffa). Privately, each player sees what their kill/death values are against other individual players, including oneself (self kills).
I'm assuming you are referring to the HUD.
tainn wrote: ↑Tue Dec 18, 2018 10:03 pm
What I propose is another public value that would display the amount of team flag captures each player on the map has performed. If would function in a way that;
- each capture of an opponent's flag would increase the value by 1
- each capture of own flag would decrease the value by 1, going into the negative as well
If it is for the HUD, it would be useful for some, but perhaps would make the console/HUD feel a bit cluttered.
I'm not sure how much of a benefit it would be overall, but I'm thinking it would become a niche feature that not that many would use.
tainn wrote: ↑Tue Dec 18, 2018 10:03 pm
One is that teamwork should be encouraged, and this helps in doing so; besides being able to show off how many other players they have killed, players could show off how many flags they had captured.
I'm not sure that would even encourage teamwork.
We've tried awarding players points on captures and stopping campers, but even so, it does not tend to lead to teamwork.
An indicator would probably not do much to encourage teamwork.
tainn wrote: ↑Tue Dec 18, 2018 10:03 pm
I am aware of a plugin that exists on a few maps (Fog of War comes to mind) where capturing a team flag results in the player being awarded kill points. While I appreciate such a plugin, I would still prefer a system where these two scores are kept strictly separate and where positive kill points are not generated out of nowhere, but where one positive always results in one negative.
A lot of players simply focus on their scores, and overall don't care too much of what is happening to the team.
tainn wrote: ↑Tue Dec 18, 2018 10:03 pm
Another is that there is a game mode called htf (hold the flag), where the goal is to bring your own flag over various obstacles and cap it in one other color's base, being the first to do so and by that essentially winning the race.
I'm certain that in order to integrate HTF scores as a viable client option, the protocol would very likely have to be broken.
tainn wrote: ↑Tue Dec 18, 2018 10:03 pm
While there are plugins out there that record the htf scores, both from a single session and from all times, they have to either be pulled up via some sort of in-game command or spammed every 15 minutes via the server message, neither of which are really convenient. The requested value would help here as well, at least for individual sessions.
It is not convenient, nor ideal, but it works mostly okay.
As for seeing it made into a convenient feature, we likely won't see any change like this in 2.4.x.
But perhaps in the next major version, we may see something happen, but this is a maybe.
tainn wrote: ↑Tue Dec 18, 2018 10:03 pm
As a potential additional level of complexity, having something like specific htf game mode acts would be nice, where the value increase/decrease could be flipped; capturing own flag would increase the value instead of decreasing it.
A very simple plug-in could do that.
tainn wrote: ↑Tue Dec 18, 2018 10:03 pm
There could also be some moderation help for it all. Assuming an admin of that server comes to the map a bit late and one player is accused of 'running' the team flag (and assuming that player does not get poll kicked/banned), it could be publicly visible how many times they have captured the opponent's and how many times own flag, making the moderating decision easier.
Not to discourage anyone, but this method would perhaps be effective for some time, but it wouldn't last overall.
Even some plug-ins which are used would counter that effect or prevent this concept from functioning properly.
tainn wrote: ↑Tue Dec 18, 2018 10:03 pm
I had posted this here because I believe that having this as a native feature to the game would make sense, not requiring external plugins for it, seeing how generally useful it could be. That said, though, if anyone were to create some sort of a plugin that would emulate the matter, it would definitely not be rejected
Over the years, there has been a number of patches and requests for features to be made.
Some of them were rejected as they were simply better suited as plug-ins and I think the same case might apply here.
A bit of an example:
CTF bonus points,
1vs1 - 2.0.4,
add -lifes option for 1vs1 style,
insults upon death of player [PATCH]
I'm sorry if I sound discouraging, but the idea you have is good, but I kind of doubt it would work in encouraging teamwork.
I also do hope a few plug-in authors take interest, so we may see some of the concepts come to life.
-Zehra