Hi,
Seen this in example of using water in the wiki
waterLevel
name example_waterlevel
height -1.0
end
question is how do define its position and size ?
thanks
Water
Re: Water
With the waterLevel object, you can only define the height that the water shows up. Additionally, touching the water will be fatal. If you want "water" in specific areas, then you need to do it yourself with a mesh or other object and then just use the water texture.
Re: Water
also if you want to make the water realistic (moving) you'll need to look into textureMatrix if you don't already know about it.
http://wiki.bzflag.org/TextureMatrix
also the wiki doesn't mention the fact that in faces they face the side that they are specified in a counter clockwise manner (the vertices that it). I never figured out a great way to explain this otherwise I would've added it already...
http://wiki.bzflag.org/TextureMatrix
also the wiki doesn't mention the fact that in faces they face the side that they are specified in a counter clockwise manner (the vertices that it). I never figured out a great way to explain this otherwise I would've added it already...
known as: Tanx, Eoncho, ckw.
Bzflag player since 2001.
Bzflag player since 2001.