I've recently started playing Team Fortress 2 (team-based FPS like BZFlag). There's a game type there that I really enjoy called 'vs Saxton Hale'. It's where a whole team is pitted against a player who has super health and only a very high melee attack; similar to BZFlag's Rabbit Hunt except the rabbit is super'd.
I would like to bring this game type into BZFlag if it hasn't been already. How would I go about developing such a game type?
The Particulars I Am Considering:
- Super Rabbit has hitpoints determined by opposing team size and strength. Better/more players result in a stronger Super Rabbit.
- Super Rabbit has only a short range weapon such as SR or a small-radius SW. Can't change weapon.
- Rabbit Handoff is either standard (Rabbit killer becomes next Rabbit) or is determined at random.
- Scoring is either standard (one kill makes a point) or is counted by the number of times you hit the Super Rabbit/how many players the Super Rabbit kills.
- The Vet